studman0201 Posted July 10, 2002 Share Posted July 10, 2002 After lots of work the community has unlocked custom npcs. First before you make the npc file, take the model or skin you want to change and extract it to base/models/plyaers. then rename the model folder using this guide. yourmodel is in place of the name of the specific model name. *Dark Jedi---- rebornyourmodel *Jedi-----------jediyourmodel *Blaster User----styourmodel *Bowcaster User------weequayyourmodel (It works) Failure to follow this guid will result in the weapon being placed at the origin or crotch instead of the persons hands. Second create a file named newnpcs.npc in it type: RebornTyrion { playerModel reborntyrion saberColor red rank captain reactions 5 aim 5 move 5 aggression 3 evasion 5 intelligence 5 hfov 160 vfov 160 height 78 crouchheight 42 width 18 playerTeam enemy enemyTeam player // race human class tavion yawSpeed 120 walkSpeed 55 runSpeed 200 snd sith_tyrion sndcombat sith_tyrion sndjedi sith_tyrion health 500 dismemberProbHead 99 dismemberProbArms 99 dismemberProbLegs 99 dismemberProbHands 99 dismemberProbWaist 99 scalez 110 } STJango { fullName "Fett,Jango" playerModel stjango snd jango_fett reactions 5 aim 4 move 5 aggression 3 evasion 5 intelligence 5 rank captain playerTeam enemy enemyTeam player // race human class Reelo snd jango_fett sndcombat jango_fett sndextra jango_fett sndjedi jango_fett walkSpeed 75 runSpeed 300 yawspeed 200 dismemberProbHead 99 dismemberProbArms 99 dismemberProbHands 99 dismemberProbLegs 99 dismemberProbWaist 99 scaleZ 90 } JediTyrion { playermodel jedityrion saberColor random snd jedi_tyrion reactions 5 aim 4 move 5 aggression 1 evasion 5 intelligence 5 rank captain playerTeam player enemyTeam enemy // race human class jedi snd jedi_tyrion sndcombat jedi_tyrion sndextra jedi_tyrion sndjedi jedi_tyrion walkSpeed 75 runSpeed 300 yawspeed 200 dismemberProbHead 99 dismemberProbArms 99 dismemberProbHands 99 dismemberProbLegs 99 dismemberProbWaist 99 scaleZ 95 } These require the Jango Fett Model from Absath and The Sith Tyrion and Jedi Tyrion pack from them too. Try Playing with Different commands found in the npcs.cfg to create new and different ones. BTW***** PLACE THE .npc FILE IN YOUR base/ext_data folder. I will update with new information as it comes available. If you find out new information post it here too Link to comment Share on other sites More sharing options...
studman0201 Posted July 10, 2002 Author Share Posted July 10, 2002 using weequay in fact creates an npc with a bowcaster. I will discover other ones also. Link to comment Share on other sites More sharing options...
Darth_Gamegod Posted July 10, 2002 Share Posted July 10, 2002 So how would i go about replaceing Tavion with a Darth Maul model and sounds? Iv seen someone made a reborn to maul swap, but that sucks, reborns are to easy in single player, Tavion would be a better character to turn into maul, shes not as hard as Desann but shes still pretty good. If you can give me instructions on what i need to do to make the switch, ill make it and upload it to this site. Link to comment Share on other sites More sharing options...
drjimmy515 Posted July 10, 2002 Share Posted July 10, 2002 Actually studman, weequayyourmodel DOES NOT work to give an npc a bowcaster, and I think maybe you should have tested this before even suggesting the possibility. Others (including myself) may have done this before posting. Or better yet, how about not starting a new thread and let the "community" to which you so lightly refer continue to develop this new tack where it started. Maybe a moderator could rename the original thread to clarify the topic, but I hardly think it's necessary to detract from the valuable information there with a new thread in your honor. If you have something genuine to contribute, by all means do so, but please don't turn this into the mess that happened in the modeling forum. Thank you. Link to comment Share on other sites More sharing options...
studman0201 Posted July 10, 2002 Author Share Posted July 10, 2002 UPDATE<><><>< Using: A gernade user: granyourmodel A Repeater user: trandoshanyourmodel Link to comment Share on other sites More sharing options...
studman0201 Posted July 10, 2002 Author Share Posted July 10, 2002 I did do weequay and It did work. So please dont be rude. I was the man who helped the most. I told about the names in front----From Chang I told yall about the .npc naming change from the 1.03 patch even ask the ihavedirt guy for proof Link to comment Share on other sites More sharing options...
studman0201 Posted July 10, 2002 Author Share Posted July 10, 2002 Darth Game god: extract maul to your base/models/players folder. then rename the folder to rebornmaul after doing so in the newnpcs.cfg put this section in: Rebornmaul { playerModel rebornmaul saberColor red rank captain reactions 5 aim 5 move 5 aggression 3 evasion 5 intelligence 5 hfov 160 vfov 160 height 78 crouchheight 42 width 18 playerTeam enemy enemyTeam player // race human class tavion yawSpeed 120 walkSpeed 55 runSpeed 200 snd maul sndcombat maul sndjedi maul health 500 dismemberProbHead 99 dismemberProbArms 99 dismemberProbLegs 99 dismemberProbHands 99 dismemberProbWaist 99 } See the variable called class depending on how this is set is if they push or pull or choke, or can block force better, you said you wanted him to be tavion strength. Also I upped his health to make him stronger Link to comment Share on other sites More sharing options...
drjimmy515 Posted July 10, 2002 Share Posted July 10, 2002 Correction, it does work. I think I mispelled it the first time (c'mon it's hard to spell). I apologize for the confusion. Studman, I still feel splitting the thread is/was a waste of energy. No offense, but your also the guy who faked at least three different models today and started WWIII in the modeling forum, so I think my initial skepticism and bluntness is somewhat justified. Anyway, let's not argue - I acknowledge your hand in passing along the info from chang. Let's just both continue figuring out new ways to improve this method. Link to comment Share on other sites More sharing options...
studman0201 Posted July 10, 2002 Author Share Posted July 10, 2002 I made a new thread because I wanted everybody to go to this thread, becuase the other one does not decribe the topic in their. The more people who see, the more further the advancements will go. Link to comment Share on other sites More sharing options...
studman0201 Posted July 10, 2002 Author Share Posted July 10, 2002 Sorry Gran aint workin but I will get a gernade user workin Either is the Repeater user. I am working on it tho. Hopefully it will be working by tommorow Link to comment Share on other sites More sharing options...
drjimmy515 Posted July 10, 2002 Share Posted July 10, 2002 I tried rt (st = stormtrooper rifle, rt = rockettrooper?) and rodian as prefixes, but neither worked for me. Btw, studman, do you know if chang stumbled on this accidentally or if there's a list of usable prefixes in a file somewhere? Link to comment Share on other sites More sharing options...
studman0201 Posted July 10, 2002 Author Share Posted July 10, 2002 I'll e-mail him about a file to go off of. Link to comment Share on other sites More sharing options...
Phillio Posted July 10, 2002 Share Posted July 10, 2002 btw studman.........i already posted a bunch o examples of the NPC junk in "the thread" that started this. Link to comment Share on other sites More sharing options...
drjimmy515 Posted July 10, 2002 Share Posted July 10, 2002 Has anyone been able to get a friendly bowcaster npc in game using the weequay method? My bowcaster guy spawns with a regular blaster rifle if I switch his player/enemy fields.... Link to comment Share on other sites More sharing options...
Darth_Gamegod Posted July 10, 2002 Share Posted July 10, 2002 ok this is what i did, i made a folder in the \GameData\base\models\players dir named RebornMaul, i extracted all of the Maul model files into that folder. Then in that folder i made a new notepad file and copied all that stuff you had set up there. I named it newnpcs.npc (it still said it was a notepad file, i dunno how to change the extention on it.) i tried to spawn him, but obviously it didnt work, so what am i doing wrong? Link to comment Share on other sites More sharing options...
studman0201 Posted July 10, 2002 Author Share Posted July 10, 2002 No wonder gran didnt work it has to be an enemy. thx for the info tho, so my gran, trandoshan should work now, but I will test more Link to comment Share on other sites More sharing options...
Phillio Posted July 10, 2002 Share Posted July 10, 2002 It doesn't HAVE to be thew enemy. I made a jediObi1 and made him an enemy, then i made a rebornMaul and made him my friend.......I didn;t HAVE to do that....but I was testing.....so far I have had no problem with making someone enemy team or plsyer team. Link to comment Share on other sites More sharing options...
studman0201 Posted July 10, 2002 Author Share Posted July 10, 2002 to change the extension when saving just type gamegod.npc dont forget to move it to ext_data also Link to comment Share on other sites More sharing options...
drjimmy515 Posted July 10, 2002 Share Posted July 10, 2002 DarthGameGod, Does your newnpcs.npc still have a .txt extension at the end? Notepad probably shouldn't recognize the .npc format right away without you telling it to, so it sounds like this is the problem. To change the extension, go to "folder options", click the view tab and uncheck "hide file extensions for known types". In Win98 that is. You should be able to change it manually now. Studman, if you're trying the gran and trandoshan again, give rodian and rt a whirl too - I think I had them set to friendly when I tried it. Link to comment Share on other sites More sharing options...
studman0201 Posted July 10, 2002 Author Share Posted July 10, 2002 Gran works with an enemy. I will try trandoshan, then rodian, then rt or rocket or rockettrooper Link to comment Share on other sites More sharing options...
Darth_Gamegod Posted July 10, 2002 Share Posted July 10, 2002 ok i got the extention thing fixed but i still cant spawn him, i type npc spawn rebornmaul and it dosent work. What did you mean "dont forget to move it to ext_data also" sorry for not understanding but i am new to this. Link to comment Share on other sites More sharing options...
studman0201 Posted July 10, 2002 Author Share Posted July 10, 2002 the npc file needs to be put in base/ext_data then it should work Link to comment Share on other sites More sharing options...
studman0201 Posted July 10, 2002 Author Share Posted July 10, 2002 trandoshan and rodian dont work Link to comment Share on other sites More sharing options...
Emon Posted July 10, 2002 Share Posted July 10, 2002 Um, I don't get this. So if I have a newnpcs.npc with an entry for a wookiee npc, shouldn't npc spawn wookiee work in the console? Well, it doesn't. Link to comment Share on other sites More sharing options...
studman0201 Posted July 10, 2002 Author Share Posted July 10, 2002 Emon in the .npc file put this WeequayChewie { playerModel weequaychewie snd wookiee reactions 5 aim 4 move 5 aggression 3 evasion 5 intelligence 5 rank captain playerTeam enemy enemyTeam player // race human class Reelo snd wookiee sndcombat wookiee sndextra wookiee sndjedi wookiee walkSpeed 75 runSpeed 300 yawspeed 200 dismemberProbHead 99 dismemberProbArms 99 dismemberProbHands 99 dismemberProbLegs 99 dismemberProbWaist 99 scaleZ 120 } also change the wookiee folder name to weequaychewie Link to comment Share on other sites More sharing options...
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