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New custom Npcs are possible


studman0201

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Posted

ok i got him to spawn, and he works and fights just the way tavion does, but his skin is all grey, its just a grey darth maul model, he has no skin, the skin is in the folder, there are 3 of them, normal, blue and red, should i remove the blue and red?

Posted

I had problems with the maul model. Mine wouldn't show up at all. He would just be a reborn Stormie. I think ur problem is you deleted the old folder. You cant delete the old folder cuz it refernces to it. Game god I will try it out. Give me your e-mail so I can send it to you if i get it workin

 

 

Emon give me your e-mail and Ill send you my pk3

Posted

It only works unpk3ed, strange.

 

Still, there's no way to spawn them from ICARUS or Radiant, so, bleh... I guess replacing NPCs has to do.

Posted

im pretty sure in the original forum studman said chang told him it was possible to spawn custom npcs in maps, ie custom npcs automatically spawning in custom maps.

 

i also posted a few icarus scripts i thought some coders might be able to devlop on.

 

essentially, the problem i encountered was jk2 (in the console) was saying npc_beau has no spawn script or something like that. therefore, we need to work out where we can add the npc_custom spawn scripts. and that means, locating the original spawn scripts which i thought were in a dll file?

Posted

Dunno about greatly improved, but it would be nice. Most NPCs are useless since they belong to the existing story, so you can just replace those.

 

I personally would like to add new NPCs without jacking up the old ones that I might need sometime later.

Posted

I got my new maul npc working, apparently the original maul model i was using was missing some files or something, so i tried a different one and it works just fine (model is better looking too) so the new maul npc works, hes pretty hard too, hes good at dodgeing.

Posted

Ok so if i wanna make some more new npc's like say a friendly obi wan, or a jango fett or something, do i just make another "newnpcs.npc" file and adjust it for that character, and repeat the process. If so do i name the new file "newnpcs2.npc"

 

if im wrong on all counts, please explain.

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