Adonai Saboath Posted July 12, 2002 Share Posted July 12, 2002 The saber hilt is right here i made the mesh, and Chrono (bless em) got it in game and skinned. hope you guys enjoy it, as i think it came out pretty good. Link to comment Share on other sites More sharing options...
-Chrono_MOT- Posted July 12, 2002 Share Posted July 12, 2002 thanks ad ^_^ any time you need somethin done we'll hammer it out. I'm working on my revised Count Dooku hilt right now (originally released on JK2files.com) and I have a working Plo Koon Ep II hilt that I need someone to reskin (because I hate my skin). Link to comment Share on other sites More sharing options...
alaris Posted July 12, 2002 Share Posted July 12, 2002 I downloaded this hilt from jediknightii.com, and it looks fantastic. However, the blade was coming out my arse. Actually it came out horizontally from the center of the hilt---where the tag_parent is normally placed, or the point of origin. Anyone else have this problemo? Link to comment Share on other sites More sharing options...
-Chrono_MOT- Posted July 12, 2002 Share Posted July 12, 2002 eh? I don't have that problem with my hilt. Link to comment Share on other sites More sharing options...
Tap[RR] Posted July 12, 2002 Share Posted July 12, 2002 Me either man. I dunno try reinstalling jk2, i did when it screwed up some stuff for me (Vader). And it fixed everything. Just when you ignite it? Hmmm puzzling. Link to comment Share on other sites More sharing options...
lok-on Posted July 12, 2002 Share Posted July 12, 2002 i had that problem , then i switch weapons, and then switched back to the lightsaber. Works fine now Link to comment Share on other sites More sharing options...
Methedrine Posted July 12, 2002 Share Posted July 12, 2002 I didn't have a problem like that. Worked fine straight off. To me though, it does look a little on the large side. If it could just be made to look a little smaller in-game it would be perfect. Don't get me wrong, I'm not slagging it off, it's a fantastic model. Christ, I wouldn't know where to start to make something like this. I am really impressed with the level of detail that you have managed to incorporate, it's awesome. I hope that my comment is taken as constructive criticism, as it was meant to be, and not as a dig. Link to comment Share on other sites More sharing options...
Chrioboy Posted July 12, 2002 Share Posted July 12, 2002 Hey Chrono_MOT, I can probably skin your Plo Koon Ep II hilt. You've most likely seen my Apex Saber Skin: http://www.jediknightii.net/files/index.php?link=file&id=469 I dont just use a texture like this mace windu saber, I add a light source and shading. Heres an example: http://members.aol.com/chrioboy/apexsabers.jpg SlayerXXL and I are a team of sort (he models) but he's busy with this next saber where doing so give me ZIP with your skin, the jpg or tga map, and the .pk3 That is if youy want me to do it, hehe. Chrioboy@aol.com Link to comment Share on other sites More sharing options...
Tap[RR] Posted July 12, 2002 Share Posted July 12, 2002 Originally posted by Methedrine I didn't have a problem like that. Worked fine straight off. To me though, it does look a little on the large side. If it could just be made to look a little smaller in-game it would be perfect. Don't get me wrong, I'm not slagging it off, it's a fantastic model. Christ, I wouldn't know where to start to make something like this. I am really impressed with the level of detail that you have managed to incorporate, it's awesome. I hope that my comment is taken as constructive criticism, as it was meant to be, and not as a dig. Its perfect man... Its the same size as kyles, which all sabers should be (Cause i hate seeing these tiny ones that fit in the models hand) . Link to comment Share on other sites More sharing options...
alaris Posted July 12, 2002 Share Posted July 12, 2002 switching back to the saber worked----duh Link to comment Share on other sites More sharing options...
Adonai Saboath Posted July 12, 2002 Author Share Posted July 12, 2002 it should be just a LITTLE bit thinner and shorter...should be held from bottom half of the hilt, if chrono decides to fix that, it'd be his decision, i'm pleased with the hilt as it is (not a big windu fan anyway). i have 4 more hilts, if you want to help with em Chrono just say so, i'll get a picture of the remaining 4 up in a bit. I'm also going to work on some other....replacements that i hope you will all enjoy using. thanks chrono Link to comment Share on other sites More sharing options...
Tap[RR] Posted July 13, 2002 Share Posted July 13, 2002 Heres 2 of adonais sabers, that are ready for skinning. Enjoy! Hope one of you (alaris or chrono) pick it up for a skin. Link to comment Share on other sites More sharing options...
Adonai Saboath Posted July 13, 2002 Author Share Posted July 13, 2002 it'll need to be skinmapped too.... i have 2 more but they're still in "design" stages.... i can find a good enough pick for Quel 's (has that guard on the handle) Ulic's i can't find any images for the skinner to use....i'd have to go search Link to comment Share on other sites More sharing options...
Chrioboy Posted July 13, 2002 Share Posted July 13, 2002 I love Quel-Drin's saber, someone had modeled it before but the skin wasn't that great. I got it in a saber pack so im not sure. I probably should have emailed Chrono about skinning his saber... Link to comment Share on other sites More sharing options...
Adonai Saboath Posted July 13, 2002 Author Share Posted July 13, 2002 or they could just get my sabers into the game.... i'd honestly do it myself...but i'm gonna be a bit preoccupied for a while....with a radiant humanoid creature....with soft milky skin....and a red blaze of hair....armed with a dark and hazy past....and a violent disposition Link to comment Share on other sites More sharing options...
pud1 Posted July 13, 2002 Share Posted July 13, 2002 Someone needs to make a good tutorial on modeling lightsaber hilts or at least some good tricks and such. I just got gmax yesterday and im having problems doing some cylinders and editing or modifying objects. Link to comment Share on other sites More sharing options...
Adonai Saboath Posted July 14, 2002 Author Share Posted July 14, 2002 btw Chrono, i think i'd like to try getting a saber in-game myself (gotta learn sometime) i use Milkshape, do you know where the tutorial on how to get lightsabers in-game through ms3d is? Link to comment Share on other sites More sharing options...
-Chrono_MOT- Posted July 14, 2002 Share Posted July 14, 2002 you're looking at him ^_^. It's a little more difficult to do in Milkshape, because you need to segment your model first (milkshape has some really funny unwrapping techniques). After you unwrap it and get all the textures mapped, you're more than welcome to weld to your heart's content, though I recommend you keep it segmented for editing purposes. First thing you do before exporting is generate a qc file under tools->quake 3 arena->Generate Control File. You have to change the directories and filenames to their respective names and also have to change frames to 1. second thing you need to do is go to file->export->md3 and you are done. you don't need textures at all to get it in game (it will show as a silverish model w/o textures) but they look nice ^_^. Anyway, after you've done that you just export it to game as normal. Link to comment Share on other sites More sharing options...
Adonai Saboath Posted July 14, 2002 Author Share Posted July 14, 2002 cool, i'll try getting one in in a moment....if i mess up, i'll come crawlin back. Link to comment Share on other sites More sharing options...
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