TheMadZealot Posted July 20, 2002 Share Posted July 20, 2002 Originally posted by Sith Maximus I think we know who the real baby is here...you! Your mad because once again some of your toys have been broke. Get a stiff upper lip and learn some new moves or some new ways to combo them up and stop saying that the staff who worked on the patch are morons or the like. They have made this patch for the MAJORITY not the minority. Grow a pair and play or shut your mouth and go play some Counterstrike you baby. The MAJORITY walked out the door when they patched to 1.3. Link to comment Share on other sites More sharing options...
Luc Solar Posted July 20, 2002 Share Posted July 20, 2002 Oh jesus... that post is getting too long. Let me me clarify some things. When saying "the DFA killed a mile away", I did not mean it automatically kills anyone located within 5280 ft or 1609 metres. I meant that the hit detection was buggy. Yes, buggy. Like in "saber killing you (at 100/200)even though it didn't touch you". This needed to be fixed. Did I whine about it? Umm...lemme think...no. I never whined about the DFA even though it was buggy. I did, however, mention that I thought it was very "un-Star Wars like" to see Jedis hopping around like bunnies, back and forth, back and forth doin' the DFA. That was ridiculous. Countering the DFA was somewhat risky -> Get close to hit and end up dead because of the buggyness of the move. Avoiding it was easy, though. You're talking a lot for a guy who hasn't really even played 1.03 (your sig). 1.02 was months ago. The discussion here is about whether 1.04 made things better from what they were in 1.03. The big change was nerfing backstab and turning the game from fighting backsweep-spinners into something much better. 1.04 made things better. 1.03 made things worse in many ways. Most of your replies are so lame, I won't comment on them. I say: "Kick is not THE SOLE REASON why some people manage to stay on top" And you give me something like: "Seemed easy enough after the first 15 times I did it." ....yeah, whatever. If you hit the DFA right, it kills. It's the most powerful move left in the game, as it should be. No, it is not more powerful than the old DFA or the 1.03 backstab. But so what? Hit with it and you get a kill or at least hurt 'em badly. That's nice, yes? You think the risk is too high, fine. I don't. Who wins? "High risk in using an attack is bad because it makes it pointless to use." No...it just makes you think before using it. If you want to spam specials 24/7, too bad. I think this is the way it should be. Use Uber-technique and miss = punishment. DFA's kill a whole lot of people in 1.04 FFA's. A duel is just not the right place for this move. (Unless the other is kicked down or whatever) "High risk in Duels is good because it makes for more thought out attacks so as to avoid a crucial mistake. You can avoid using a DFA, but if you avoid Dueling you might as well play something else. (by the way this was your weakest argument yet)" I really don't have a clue what you're saying here. Oh and this: "- Yes finally you admit that it is not new, it is different. But you avoided admitting the WHOLE truth. The way it is different is that it is slower, weaker, and is based on a random blocking method. Thank!" LOL! I can't believe that you missed the obvious sarcasm.. Okay, let me put it in other words: I find it somewhat funny that you won't admit the style is "new". Yet, you are fine with "a DIFFERENT style that is used AFTER the patches came". The word "New" does in a way imply that the style is something that has replaced the "Old" one as time has passed and things changed. But hey; whatever. Let's just call it "the different style that is used nowadays." "If realism was the goal please watch any star wars movie and show me a single person that gets hit by a saber and still is alive.." Uh...great. This is getting so old. I said blocking brings "realism" to the game and you give me this? It's a game. Not a movie. You're just trying to provoke me again. I won't waste my time with this anymore. Link to comment Share on other sites More sharing options...
SoulBlade3 Posted July 21, 2002 Share Posted July 21, 2002 i never played 1.02 but i agree with everyone when they say 1.03 is better, i mean ppl call them "cheap" tricks and then turn around and do them there selves this game has lost it's playability thanx to the new patch. Link to comment Share on other sites More sharing options...
SoulBlade3 Posted July 21, 2002 Share Posted July 21, 2002 i agree that the backstab when they are on the ground was to easy, but ppl like the pivotable bs Link to comment Share on other sites More sharing options...
Flamegrape Posted July 21, 2002 Share Posted July 21, 2002 Less exploits and longer duels. No more one-hit-you're-dead strikes. The game is now more fun for everyone. I don't see how anyone could possibly defend previous versions' exploits and cheats! All you nerf-whiners can just keep on whining. Yes, by all means, quit playing this game! The less of you exploiters and cheaters I see in an arena, the better! Bye-bye! Seeya! Link to comment Share on other sites More sharing options...
Luc Solar Posted July 21, 2002 Share Posted July 21, 2002 Originally posted by FatalStrike New - by the way - means "something that did not exist previous to its creation", not a thing that has been altered or reduced. By your use of the word a car that has its stereo removed woudl be a "new" car. So your attempt to seem intelligent is sad, sorry. Weakening and nerfing does not add to the gameplay. It may make things easier for you, but when you get REALLY good and you want a greater challenge, you won't find it in a game like 1.04 patch has created. The evidence is apparent to everyone, the best players are quiting, and the best clans are switching to weapons. You can say what you want but when the best leave, there is something wrong. Sabers doing more damage than in 1.03/4 = good Excessive autoblocking = bad Blocking in general = good Bugs, exploits, ridiculous moves = bad Fast gameplay = good Nerfing stuff = usually bad, but when fixing exploits like the 1.03 backstab >> = good Winning requiring skill = good Agreed? Yes? But jesus... this whole "New Style"-thing... Let me copy-paste something for you. I hope this will do. --------------------------------------------------------------- ( http://dictionary.cambridge.org/cmd_search.asp?dict=B&searchword=new ) "new" was found in the Cambridge International Dictionary of English at the entries listed below. new (RECENTLY CREATED) new (DIFFERENT) new (NOT FAMILIAR) new (NOT USED) new (RECENTLY DISCOVERED) ----------------------------------------------------------------- Please note the part where it says: new, as in "DIFFERENT". *sigh* Feel free to continue flaming. I won't waste my time with this anymore. (And this time I really mean it.) Link to comment Share on other sites More sharing options...
FatalStrike Posted July 21, 2002 Share Posted July 21, 2002 Originally posted by Luc Solar Oh jesus... that post is getting too long. Let me me clarify some things. I agree on not wasting anymore time. The things you say about 1.02 DFA are wrong, I know because I play 1.02 more than you do and I know from practice what does what. The blocking does not add realism it detracts form skill. It say this becasue a player does not have to work as hard to defend himself, deny this if you want, but its true and we both know it. Weak sabers is a stupid idea plain and simple. Slow gameplay is a dumb idea. It makes the game easier by giving you more time to react. Once again say what you want but in every game since StreetFighter, the new games have been faster, because speed adds difficulty. New - by the way - means "something that did not exist previous to its creation", not a thing that has been altered or reduced. By your use of the word a car that has its stereo removed woudl be a "new" car. So your attempt to seem intelligent is sad, sorry. Weakening and nerfing does not add to the gameplay. It may make things easier for you, but when you get REALLY good and you want a greater challenge, you won't find it in a game like 1.04 patch has created. The evidence is apparent to everyone, the best players are quiting, and the best clans are switching to weapons. You can say what you want but when the best leave, there is something wrong. Link to comment Share on other sites More sharing options...
Caster Posted July 21, 2002 Share Posted July 21, 2002 I'll just say this. Back in 1.03 when the backstab/swing did 100+ damage and was pivotable. When an opponent was on the ground, your first thought would be that they would simply slashdownward at you. Instead however. They turned around 180 degrees and pulled off a backstab/swing PLUS they also pivoted turning in circles hitting you multiple times. What's the point of backstab/swinging when you could just save yourself the trouble and press the attack button to slash downward? Because it does more damage? Because it killed them instantly? Because it saved you the trouble of having to use multiple attacks? Because it gave you more time to do the same to other players? If you answered yes to any of the above questions, you're a fragmonger, not a Star Wars fan and you're playing this game for the wrong reason. Link to comment Share on other sites More sharing options...
FatalStrike Posted July 22, 2002 Share Posted July 22, 2002 The current trend of patches is stupid. While I disagree with most people like Caster and Luc Solar about everything, we really want the same thing. We want a game where playes or certain moves fo not have unfair advantages. My thoughts alternatives to nerfing Pull- still knocks you down but you get up much faster, thus backstabbers do not have all day to kill you. Kick- should be blockable when you are standing still with you saber up. If you can block a saber you should have no trouble with a kick. DFA - should ba able to pivot in the air, but once saber is in the ground it should passive saber damage 5hp. It should also be blocked if a person is not swinging and the hit is not "dead on." (dead on hits twice). Backstab- let them spin, but blocking it should throw you clear of their spin zone. If not blocked you should NOT be thrown clear and you will be killed. This is fair in my opinion because all you have to do to avoid death is to refrain form swinging you saber all day. Blocking - should only block when you are not swinging you saber and should not block your sides. You should have to "face the hit" in order to block it. 1.02 allowed you to do this but the angle was too small and too hard to use. This blocking system would require action from player to defend himself. Give me your thoughts on these. Yes Luc solar I want you thougth as well! Link to comment Share on other sites More sharing options...
Luc Solar Posted July 22, 2002 Share Posted July 22, 2002 Originally posted by FatalStrike Yes Luc solar I want you thougth as well! Uh...god damnit! ...now I'm forced to post on this thread even though I swore I wouldn't. *sigh* Very well *grumble* ..you win *grumble* ....clever bastard. Let me see.. ...hmm...yes...ok....umm...yea...sounds acceptable....mmm...sure....okay. *sigh* I hate to end a flamewar, but I am tempted to admit that I can not bring myself to not agreeing with everything you said. *confused* ...yeah, right...right.. Btw >> http://66.250.145.38/showthread.php?s=&threadid=70506 Link to comment Share on other sites More sharing options...
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