HardcoreTaco Posted July 13, 2002 Posted July 13, 2002 everytime i try to skin this mofo model i made, it seams to be pixelated, and off by far.. its driving me crazy, i need some major help (if you wanna try a shot at it - go for it) File - http://hardwaretaco.netfirms.com/Mauls_Revenge_Hilt.gmax Pics - http://hardwaretaco.netfirms.com/LightSaber4.JPG - http://hardwaretaco.netfirms.com/LightSaber5.JPG
Twisted Vertex Posted July 13, 2002 Posted July 13, 2002 whats the poly count on that bad ass. Look cool. Well are you able to get it in game with out a skin?...Well as far as it being pixlated, i think your problem lies how your paiting the skin.... To big of a mapp on a little saber. What canvas/ image size are you using?
HardcoreTaco Posted July 13, 2002 Author Posted July 13, 2002 er, im not sure, i already pitched the bitmap.. and im using gmax - i don't know where to get the polly count in it - i think i'll try puting it in game though
Master Shawn Posted July 13, 2002 Posted July 13, 2002 The polygon counter is on the last tab of the toolbar on the right of the screen in Gmax.
HardcoreTaco Posted July 13, 2002 Author Posted July 13, 2002 thanks, i found it.. er.. i dunno if this number is good or bad.. 4372..
Commodus Posted July 13, 2002 Posted July 13, 2002 That's a bit too much I think - a player model at highest LOD is 3k polys....
HardcoreTaco Posted July 13, 2002 Author Posted July 13, 2002 i need more help once agian.. i need MD3 Viewer.. and if possible, are there any other wars to make glm files?
-Chrono_MOT- Posted July 14, 2002 Posted July 14, 2002 Go download the JK2 dev tools kit. It has everything you need. 1.) sabers should never exceed 1000 vertices. 2.) sabers should never exceed 1200 polys (just to keep things fast, and because they're small!) I'm not sure what you mean by your skin being off and pixelated. It sounds like you haven't mapped your model yet, which is definitely something you need to do before skinning it.
HardcoreTaco Posted July 14, 2002 Author Posted July 14, 2002 i didn't get it in the dev kit, i got 4 tools, and two didn't work.. the ones that did work are the personality thing.. and the special fx one, and that one has amillion pop ups when i open it up, theres no MD3viewer..
Master Shawn Posted July 14, 2002 Posted July 14, 2002 You need the first release of the tools pack also...
HardcoreTaco Posted July 14, 2002 Author Posted July 14, 2002 thanks! raven doesn't have that on their website, only the second one, their site realy sucks when it comes to content.. -_-
Ansible Posted July 14, 2002 Posted July 14, 2002 Yea, I know, Raven is capable of making a kick ass game like Jedi Knight II, but they can't even make a decent layout for their site. Of and the saber looks kick ass man! Keep up the great work!
HardcoreTaco Posted July 14, 2002 Author Posted July 14, 2002 anyone know a mirror for the fist jk2 dev tools, file planet doesn't have it either, this is realy pissing me off!
HardcoreTaco Posted July 14, 2002 Author Posted July 14, 2002 im ending this project .. cause there's too many polys in this bitch, ill try to redo it later..
Recommended Posts
Archived
This topic is now archived and is closed to further replies.