Jump to content

Home

New MOD- JediStyle


stellerwinds

Recommended Posts

JediStyle is a mod I have been working on since the release of the SDK.

It is a first phase enhancement of the basic multiplayer that will be used

when I later release a new team orientated mod.

 

Here is a description of its features.

 

Saber-

-Two one handed styles added

-towards wall backflip expanded to work in air

-new in-air sideways "ninja" wall flips

-wallrun jump boosted slightly

-jump kick is now a dropkick (only works on downward velocity of jump)

-sideways kick removed

-saber throw does progressive damage

-one handed styles used during run and has slightly less defense

-2 handed styles used during walk have more defense and damage

-walk speed is closer to run speed

-new "tornado" jump attack for one-handed blue style

-backstab and lunge belong to 2 handed blue

-"new" jump saber slash and hop back attack for one handed yellow

-special attacks cannot be executed immediately after one another

-special attacks do not need enemies "in sight" or directly behind

-new stagger effect when blocking a saber strike

-saber defense arc smaller, no deflecting shots from behind

-1 second buffer between each roll

-dismember automatically on

 

Weapons-

-more realistic velocity and damage

-blasters and repeater shots randomly ricochet sometimes

-laser main mode is rapid fire

-repeater alt is a stun blast that knocks you back and to the ground

-homing missile can bounce and does not lose lock from a push

-portable force field fixed so it does not cause "lag"; also the dimensions

have been changed into a smaller shield you can crouch behind for cover

-removed the flechette gun for redesign

 

Player-

-shield soft ceiling at 75 instead of 100

-standing still while crouched regenerates shield

-health kits and bacta increase health over time instead of instant

-force heal causes you to kneel while healing

-force speed now works like in the movies allowing you to move at blinding

speed briefly

-protect does not drain force unless hit

-force push/pull does not knock you down as long

 

Download it from http://home.attbi.com/~endiku4/jedistyle.zip

Link to comment
Share on other sites

-saber defense arc smaller, no deflecting shots from behind

 

cool

 

-new "tornado" jump attack for one-handed blue style

 

i wondered when someone would put those two animations to use :p

 

-force push/pull does not knock you down as long

 

cool

 

sounds cool, only thing i dont like is how protect doesnt drain mana til yer hit - now protect will ALWAYS be on; if you make it so it drains faster while getting hit, then itd work tho

 

ill definitely try it out

Link to comment
Share on other sites

this has already been done by dest and his double-saber mod...which has:

 

- ability to switch between 3 different forms of damage calculations

- that very same tornado like attack (which looks awesome)

- the same two stances that you are talking about, Tavion and Desann.

- ability to switch between 1, 2, or double-bladed sabers.

- 6 or 7 emotes, which are basically taunts or other cool things

- tchouky's RGB mod

- sabers hit the floor when blocked, ala SP

- some SP bot support

-

 

plus tons of other features. I do like some of your ideas though, can't wait to see how you finish it.

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...