scribble Posted July 15, 2002 Share Posted July 15, 2002 first off, without your tutorials, i would have given up a long time ago. wow. much appreciated. ok. i have been trying to create the player so that he has no force powers to start with so i could place them, and was told to use behave ed with this script. so i did,compiled it and made it a ibi file, but i cant get it to work with the scriptrunner. what goes in key and what goes in value? my last question is how do you get a platform to automatically move to its higher position when you walk towards it? i tried an activate trigger to no avail. thank you rich diesel. i thank you and mappers everywhere thank you. (they'd better damn it) affect ( "kyle", /*@AFFECT_TYPE*/ INSERT ) { set ( /*@SET_TYPES*/ "SET_FORCE_JUMP_LEVEL", /*@FORCE_LEVELS*/ "0" ); set ( /*@SET_TYPES*/ "SET_FORCE_PUSH_LEVEL", /*@FORCE_LEVELS*/ "0" ); set ( /*@SET_TYPES*/ "SET_FORCE_PULL_LEVEL", /*@FORCE_LEVELS*/ "0" ); set ( /*@SET_TYPES*/ "SET_FORCE_SPEED_LEVEL", /*@FORCE_LEVELS*/ "0" ); set ( /*@SET_TYPES*/ "SET_FORCE_HEAL_LEVEL", /*@FORCE_LEVELS*/ "0" ); set ( /*@SET_TYPES*/ "SET_FORCE_GRIP_LEVEL", /*@FORCE_LEVELS*/ "0" ); set ( /*@SET_TYPES*/ "SET_FORCE_MINDTRICK_LEVEL", /*@FORCE_LEVELS*/ "0" ); set ( /*@SET_TYPES*/ "SET_FORCE_LIGHTNING_LEVEL", /*@FORCE_LEVELS*/ "0" ); set ( /*@SET_TYPES*/ "SET_SABER_DEFENSE", /*@FORCE_LEVELS*/ "0" ); set ( /*@SET_TYPES*/ "SET_SABER_OFFENSE", /*@FORCE_LEVELS*/ "0" ); set ( /*@SET_TYPES*/ "SET_SABER_THROW", /*@FORCE_LEVELS*/ "0" ); } Link to comment Share on other sites More sharing options...
idontlikegeorge Posted July 15, 2002 Share Posted July 15, 2002 key: Usescript value: your script name, without .ibi Link to comment Share on other sites More sharing options...
RichDiesal Posted July 15, 2002 Share Posted July 15, 2002 Put the key "Usescript" and the value for the script in the scriptrunner.. and make sure you target the start entity at the scriptrunner. And you want to trigger a platform at a specific point, place a trigger_once or a trigger_multiple in the place that you want it to be triggered, then target the trigger at the platform. Link to comment Share on other sites More sharing options...
scribble Posted July 15, 2002 Author Share Posted July 15, 2002 thankx for the advice, but when i try to connect the trigger to the plat, it says cannot connect to world. wtf? Link to comment Share on other sites More sharing options...
RichDiesal Posted July 15, 2002 Share Posted July 15, 2002 You hafta make the physical platform into an actual platform first... Select the platform, then right click and make it into a func_plat entity. Link to comment Share on other sites More sharing options...
scribble Posted July 15, 2002 Author Share Posted July 15, 2002 (smacks head) D'OH!!!!!!!!!!!!!!!!!! Link to comment Share on other sites More sharing options...
idontlikegeorge Posted July 15, 2002 Share Posted July 15, 2002 little stuff Link to comment Share on other sites More sharing options...
Imran Posted July 16, 2002 Share Posted July 16, 2002 you do realize he called you Rick Diesel, not Rich Diesal :) Link to comment Share on other sites More sharing options...
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