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paging rick diesel!


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first off, without your tutorials, i would have given up a long time ago. wow. much appreciated. ok. i have been trying to create the player so that he has no force powers to start with so i could place them, and was told to use behave ed with this script. so i did,compiled it and made it a ibi file, but i cant get it to work with the scriptrunner. what goes in key and what goes in value?

 

 

my last question is how do you get a platform to automatically move to its higher position when you walk towards it? i tried an activate trigger to no avail. thank you rich diesel. i thank you and mappers everywhere thank you. (they'd better damn it) :D

 

 

affect ( "kyle", /*@AFFECT_TYPE*/ INSERT )

{

set ( /*@SET_TYPES*/ "SET_FORCE_JUMP_LEVEL", /*@FORCE_LEVELS*/ "0" );

set ( /*@SET_TYPES*/ "SET_FORCE_PUSH_LEVEL", /*@FORCE_LEVELS*/ "0" );

set ( /*@SET_TYPES*/ "SET_FORCE_PULL_LEVEL", /*@FORCE_LEVELS*/ "0" );

set ( /*@SET_TYPES*/ "SET_FORCE_SPEED_LEVEL", /*@FORCE_LEVELS*/ "0" );

set ( /*@SET_TYPES*/ "SET_FORCE_HEAL_LEVEL", /*@FORCE_LEVELS*/ "0" );

set ( /*@SET_TYPES*/ "SET_FORCE_GRIP_LEVEL", /*@FORCE_LEVELS*/ "0" );

set ( /*@SET_TYPES*/ "SET_FORCE_MINDTRICK_LEVEL", /*@FORCE_LEVELS*/ "0" );

set ( /*@SET_TYPES*/ "SET_FORCE_LIGHTNING_LEVEL", /*@FORCE_LEVELS*/ "0" );

set ( /*@SET_TYPES*/ "SET_SABER_DEFENSE", /*@FORCE_LEVELS*/ "0" );

set ( /*@SET_TYPES*/ "SET_SABER_OFFENSE", /*@FORCE_LEVELS*/ "0" );

set ( /*@SET_TYPES*/ "SET_SABER_THROW", /*@FORCE_LEVELS*/ "0" );

}

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Put the key "Usescript" and the value for the script in the scriptrunner.. and make sure you target the start entity at the scriptrunner.

 

And you want to trigger a platform at a specific point, place a trigger_once or a trigger_multiple in the place that you want it to be triggered, then target the trigger at the platform.

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