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So I d/led the JK 2 bones for Milkshape


Job 38

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Posted

Do you know how to use modview? I try to open a model and it says "call made without initialization"

 

thanks in advance:c3po:

Posted

Then how do we make it so the model will move properly in-game? I thought that required bones or tags or something. What do we use to create a model for JO.

Posted

He was being a smartass.... JK doesn't use the same type of tags that JKII does....

 

 

Job 38. Get GMax... It's free, and you can export the correct types with it (i believe). I'm not sure how to do it, but I know it is possible. It is not currently possible w/ just milkshape, because you need to import the skeleton and do the weighting, UVW mapping, etc.

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