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Crosshair Drives Me Crazy!!!


kc2cau

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Greetings All,

 

I have only one issue so far with this JKII. The crosshair gets lost way too easily in combat situations. It is small, thin, and has been designed to look a little "fuzzy". I can't see the thing half the time, and when I really need it (being under fire or hacked to death), it really gets lost in all the light and explosions.

 

Can I change it? Can I make my own? How? I am not into making big game mods and such, so if theres a way for me to change or make my crosshair into like a solid block (or close to it), can someone please help me or tell me how?

 

Thanks,

KC2CAU

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Originally posted by idontlikegeorge

id actually like to see it in a new color myself

 

ive looked thru a grip of files in base jk and the only ones ive see even related to the crosshair are in gfx/2d folder, crosshair[a-i].tga; but all of them are just 32x white boxes as far as i can tell

 

use something like photoshop, put a new layer under the current one and fill it with black, you'll see it then.

 

they paint it on a white background because there is an alpha channel that defines what parts of the image is shown and everything else not defined in channel (essentially it looks like a white reprentation of the crosshair if you're selected on the alpha channel by itself) is transparent. thus white. Raven did this with a lot of their tgas, especially the text crawl at the beginning of the game. It's just white text against a transparent background.

 

learn the ways of the photoshop my young padawan and you shall learn. :D

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download that mod in the previous post.

open it and extract the pk3 inside to any folder.

open the pk3, you will see a series of tga files with the name cross hair in it.

If you look at them they are all the same picture with different names.

Just repeat this process; so you will have a series of tga files named exactly as they are in the mod pk3, but will all be a picture of your cross hair. Pak them up just like the mod is. and put it in your base folder.

 

If you look in your assets0.pk3 file, you'll see the same scheme.

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