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SAIK HUATS ROYAL GUARD nearly complete


SAIK HUAT

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Looks good, except that he looks a wee bit too short to be a royal guard. Kinda like the gravity is squishing him down.

 

Maybe if you made the helmet a little smaller/narrower it would make him look taller.

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Originally posted by SAIK HUAT

and make reflections on the helmet and boots, i could then pass it onto the skinner for release.

 

i'm pretty sure the reflections have to be added to the skin itself, not the model prior to skinning. you can make a shader (environment map) that'll create a shiny surface that should reflect the surrounding environment. i've been in contact with sithlord-ii who created the shader for the new vader model, and he said the 2 easiest ways are to either copy the script from the stormtrooper shader (or from the vader shader) OR download q3ase from polycount.com (along with the tutorial) which is a shader editor for the quake3 engine. i haven't had a chance to try out either option yet, but hopefully you'll be able to do it.

 

model's looking really good, although the helmet seems a little big for the body (kinda like dark helmet meets the royal guard j/k). shrink it down a bit and the model will be absolute perfection.

 

:guard: keep up the great work! :guard:

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Thanx guys for the comments. If it isnt too much to ask, I would really like you guys to give this post a rating.

 

I will try to add more ripples onto the guards legs and will also resize the head a tiny ickle bit as it sits perfectly on the shoulders already. Keep the comments coming and you may see your idea implemented into the model on release.

 

If ANY one knows how to get the model to hold the saber PROPERLY or knows how to give the helmet and boots that shiny affect in game (not 3dsMAX) then PLEASE drop a post in this thread!!

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Originally posted by SAIK HUAT

Thanx addilion for your help

 

not a problem ... glad i could help, or at least TRY to help. but like i said, i haven't had the chance to try either option yet ... supposedly they're not too difficult. hope you get them to work for ya!

 

oh, and FYI, it's adillon, not addilion ... j/k :D

 

... would be cool if someone would model the force pike to replace the saber for the royal guard ... wink, wink, nudge, nudge.

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What I would recomend SAIK HUAT, is when doing the uv mapping that you put both the helmet, and boots on a seperate image by themselvs, and then you wont have to use any alpha tga crap, and the file size will be lower also. I have a perfect shader for this also, as you can see the texture, and its shiny.

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i love these guys.

 

but maybe not scrap this one but do another one without the cape in fron just behind and exspose the chest and leg armour like in CRIMSON EMPIRE

 

edit: im not trying to put you down but do another by ediditng this one with the armour

 

Great Job get some good custonm sounds

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have you thought about what you're gonna do for team skins? maybe you could do the senate guards from ep1 and ep2 as the blue team skin ... the helmet's the only different thing. well, that AND they're blue. :rolleyes:

 

just my 2 cents. keep up the great work! :D

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Thanx again for the comments,

Will consider the fully armed guard but thats out of the way for now. My main concerns are for the model to hold the saber properly and have the shiny affects, although i reckon i will be able to manage. *fingers crossed*

I have decided to pass the skinning duty to someone with a great protfolio, so skinners add some links for me to have a look at your work and ill get back to you on the skinning for this model.

The head has been resized as even i thought it could be a bit smaller as well as some others.

Team colors will be simple and the boot skin was never attached to the head skin so theres no problems there.

If someone would like to be the sound guy for this model, be my guest, but please try to add some samples for people to hear.

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