SAIK HUAT Posted July 18, 2002 Share Posted July 18, 2002 http://www.redgamer.com/guard2.jpg http://www.redgamer.com/in-game.jpg Hi guys. I couldnt find my old post so heres a new thread. If anyone could help me and tell me how to get my model to hold the saber properly and make reflections on the helmet and boots, i could then pass it onto the skinner for release. Link to comment Share on other sites More sharing options...
t3rr0r Posted July 18, 2002 Share Posted July 18, 2002 the helmet looks great... althought the colours confuse me. i can't figure out what some of the model parts are. Link to comment Share on other sites More sharing options...
SAIK HUAT Posted July 18, 2002 Author Share Posted July 18, 2002 in this image only the helmet and legs have been textured. Arms, boots, cape and torso have not. The colors you are looking at are the colors when i exported the skins from 3dsmax. Link to comment Share on other sites More sharing options...
Dystopia Posted July 18, 2002 Share Posted July 18, 2002 custom sounds make the model Link to comment Share on other sites More sharing options...
SAIK HUAT Posted July 18, 2002 Author Share Posted July 18, 2002 actually im using 3dsmax to make the model. what kinda dumb post is that (sarcasm) Link to comment Share on other sites More sharing options...
nucular_jedi_14 Posted July 18, 2002 Share Posted July 18, 2002 what i've needed for an RPG for a while!!! Link to comment Share on other sites More sharing options...
agentj64 Posted July 18, 2002 Share Posted July 18, 2002 Beautifully done;) The lower garment needs some more texture made ripples in the cloth tho:d Link to comment Share on other sites More sharing options...
Xyphox Posted July 18, 2002 Share Posted July 18, 2002 That looks pretty darn awesome. Good job! Link to comment Share on other sites More sharing options...
Eklin Posted July 18, 2002 Share Posted July 18, 2002 Looks good, except that he looks a wee bit too short to be a royal guard. Kinda like the gravity is squishing him down. Maybe if you made the helmet a little smaller/narrower it would make him look taller. Link to comment Share on other sites More sharing options...
MaulerZ Posted July 18, 2002 Share Posted July 18, 2002 Looks pretty good it deserves a dl.......good work. Link to comment Share on other sites More sharing options...
trowa500 Posted July 18, 2002 Share Posted July 18, 2002 I have one thing to say: WOW! Link to comment Share on other sites More sharing options...
adillon Posted July 19, 2002 Share Posted July 19, 2002 Originally posted by SAIK HUAT and make reflections on the helmet and boots, i could then pass it onto the skinner for release. i'm pretty sure the reflections have to be added to the skin itself, not the model prior to skinning. you can make a shader (environment map) that'll create a shiny surface that should reflect the surrounding environment. i've been in contact with sithlord-ii who created the shader for the new vader model, and he said the 2 easiest ways are to either copy the script from the stormtrooper shader (or from the vader shader) OR download q3ase from polycount.com (along with the tutorial) which is a shader editor for the quake3 engine. i haven't had a chance to try out either option yet, but hopefully you'll be able to do it. model's looking really good, although the helmet seems a little big for the body (kinda like dark helmet meets the royal guard j/k). shrink it down a bit and the model will be absolute perfection. keep up the great work! Link to comment Share on other sites More sharing options...
SAIK HUAT Posted July 19, 2002 Author Share Posted July 19, 2002 Thanx guys for the comments. If it isnt too much to ask, I would really like you guys to give this post a rating. I will try to add more ripples onto the guards legs and will also resize the head a tiny ickle bit as it sits perfectly on the shoulders already. Keep the comments coming and you may see your idea implemented into the model on release. If ANY one knows how to get the model to hold the saber PROPERLY or knows how to give the helmet and boots that shiny affect in game (not 3dsMAX) then PLEASE drop a post in this thread!! Link to comment Share on other sites More sharing options...
SAIK HUAT Posted July 19, 2002 Author Share Posted July 19, 2002 Thanx addilion for your help, I will try these things straight away and will keep you updated on my progress Link to comment Share on other sites More sharing options...
adillon Posted July 19, 2002 Share Posted July 19, 2002 Originally posted by SAIK HUAT Thanx addilion for your help not a problem ... glad i could help, or at least TRY to help. but like i said, i haven't had the chance to try either option yet ... supposedly they're not too difficult. hope you get them to work for ya! oh, and FYI, it's adillon, not addilion ... j/k ... would be cool if someone would model the force pike to replace the saber for the royal guard ... wink, wink, nudge, nudge. Link to comment Share on other sites More sharing options...
Wakka Bongo Posted July 19, 2002 Share Posted July 19, 2002 He's Lookin Good! I'll Rate This Thread For Ya! Link to comment Share on other sites More sharing options...
Darkhold X Posted July 19, 2002 Share Posted July 19, 2002 What I would recomend SAIK HUAT, is when doing the uv mapping that you put both the helmet, and boots on a seperate image by themselvs, and then you wont have to use any alpha tga crap, and the file size will be lower also. I have a perfect shader for this also, as you can see the texture, and its shiny. Link to comment Share on other sites More sharing options...
zanex Posted July 19, 2002 Share Posted July 19, 2002 I would love to take a crack at skinning it Link to comment Share on other sites More sharing options...
Hanch Saode Posted July 19, 2002 Share Posted July 19, 2002 Nice model! Weren't aware of it.....so I got a bit suprised seeing it suddenly....especially considering how it actually looks!!!! It's a really beautiful model! Good job there....looking forward to it's completion! Link to comment Share on other sites More sharing options...
Bogus Posted July 19, 2002 Share Posted July 19, 2002 i love these guys. but maybe not scrap this one but do another one without the cape in fron just behind and exspose the chest and leg armour like in CRIMSON EMPIRE edit: im not trying to put you down but do another by ediditng this one with the armour Great Job get some good custonm sounds Link to comment Share on other sites More sharing options...
adillon Posted July 20, 2002 Share Posted July 20, 2002 have you thought about what you're gonna do for team skins? maybe you could do the senate guards from ep1 and ep2 as the blue team skin ... the helmet's the only different thing. well, that AND they're blue. just my 2 cents. keep up the great work! Link to comment Share on other sites More sharing options...
SAIK HUAT Posted July 20, 2002 Author Share Posted July 20, 2002 Thanx again for the comments, Will consider the fully armed guard but thats out of the way for now. My main concerns are for the model to hold the saber properly and have the shiny affects, although i reckon i will be able to manage. *fingers crossed* I have decided to pass the skinning duty to someone with a great protfolio, so skinners add some links for me to have a look at your work and ill get back to you on the skinning for this model. The head has been resized as even i thought it could be a bit smaller as well as some others. Team colors will be simple and the boot skin was never attached to the head skin so theres no problems there. If someone would like to be the sound guy for this model, be my guest, but please try to add some samples for people to hear. Link to comment Share on other sites More sharing options...
Azrael Posted July 20, 2002 Share Posted July 20, 2002 I don't care what anyone says, it's gotta be hard to fight in that helmet. Probably end up feeling like you have autism or something. Link to comment Share on other sites More sharing options...
Xyphox Posted July 20, 2002 Share Posted July 20, 2002 You're right, it is really hard to fight in those helmets. I own one, you can't turn your head at all, you have to move your entire upper body. Link to comment Share on other sites More sharing options...
SAIK HUAT Posted July 21, 2002 Author Share Posted July 21, 2002 Originally posted by Azrael I don't care what anyone says, it's gotta be hard to fight in that helmet. Probably end up feeling like you have autism or something. I hope that isnt constructive critics otherwise ill go mad (j/k) Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.