Kvetch Posted July 19, 2002 Share Posted July 19, 2002 Hi, I am working on my first character model. I don't have any problems doing the modeling but I don't understand where to get the root.xsi file and how to import it into my modeling program. I am using 3DStudio Max and have read "Guide to getting a model in to JediKnight 2 by Tim 'spacemonkey' Appleby" and a few others. It seems that the root.xsi file has the correct bones information. Is this right? Once I have the model made I use the root.xsi skeleton for the model, then weight the bones, then map it. I used the m3d import/ script and can import the character models but it doe not have any skeletonal system. What programs(scripts) read the xsi file format. How do you export out to the xsi format? Where can you get assimilate carcass compiler program? Thanks Kvetch Link to comment Share on other sites More sharing options...
Darth Vigrid Posted July 19, 2002 Share Posted July 19, 2002 You gave to download the JK2 Editing tools. It includes a xsi importer/exporter plugin for 3ds max and the assimilate program. I think http://jk2files.net/ has them. Link to comment Share on other sites More sharing options...
Darth Vigrid Posted July 19, 2002 Share Posted July 19, 2002 You gave to download the JK2 Editing tools. It includes a xsi importer/exporter plugin for 3ds max and the assimilate program. I think http://jk2files.net/ has them. Link to comment Share on other sites More sharing options...
Darth Vigrid Posted July 19, 2002 Share Posted July 19, 2002 Here's the correct link http://jk2files.com/ Link to comment Share on other sites More sharing options...
Darth Vigrid Posted July 19, 2002 Share Posted July 19, 2002 Here's the correct link http://jk2files.com/ Link to comment Share on other sites More sharing options...
Kvetch Posted July 19, 2002 Author Share Posted July 19, 2002 Thanks!!! -kvetch Link to comment Share on other sites More sharing options...
Kvetch Posted July 19, 2002 Author Share Posted July 19, 2002 Why do the models import in with the another torso and head underneath the main meshes. It seems the highest LOD face is the lower one is this correct? Also why is the skeleton in the sitting down position? thanks -kvetch Link to comment Share on other sites More sharing options...
chuggi Posted September 16, 2007 Share Posted September 16, 2007 .... I used the m3d import/ script and can import the character models but it doe not have any skeletonal system... Hey just wondering where I can find this m3d import script for max 8.0? Thanks. Link to comment Share on other sites More sharing options...
Nailrabbit Posted September 30, 2007 Share Posted September 30, 2007 @chuggi: I believe you can find it at the bottom of this page here, as part of the downloadable script package. Link to comment Share on other sites More sharing options...
Psyk0Sith Posted October 1, 2007 Share Posted October 1, 2007 Why do the models import in with the another torso and head underneath the main meshes. It seems the highest LOD face is the lower one is this correct? Also why is the skeleton in the sitting down position? thanks -kvetch -Yes the lower one is the correct one. -To properly import you need to uncheck the animation box in the XSI import dialog. At least from what i remember. Link to comment Share on other sites More sharing options...
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