Sniper Wolf Posted July 19, 2002 Share Posted July 19, 2002 Hey everyone I'm proud to say that the Spawn model is completed and will be released in two days. Just need to test the weighting and such. One problem I have is that some of the body parts are off in wierd places. I know Madjai addressed this problem, but I don't know where the thread is. Anyone mind to answer? Thanks Link to comment Share on other sites More sharing options...
NemoX Posted July 19, 2002 Share Posted July 19, 2002 Wish i could help you the thread, but i can't find it either. I've been eagerly awaiting the release of this model, and it will definitely become my default model. Link to comment Share on other sites More sharing options...
remark 666 Posted July 19, 2002 Share Posted July 19, 2002 can I see some pictures of this Spawn ? Link to comment Share on other sites More sharing options...
Sniper Wolf Posted July 19, 2002 Author Share Posted July 19, 2002 Ya the pictures are at http://modelling.iwarp.com/spawn.html Link to comment Share on other sites More sharing options...
remark 666 Posted July 19, 2002 Share Posted July 19, 2002 the body is weird proportions, the feet are weird, needs bigger hips, skinning/uv mapping needs fixing on the leg, the cape version won't be too good in game I think I have a pic somewhere here, I'll post when I find/upload it Link to comment Share on other sites More sharing options...
SexyFart Posted July 19, 2002 Share Posted July 19, 2002 Spawn rules. This model rules. The modeler did a great job. Link to comment Share on other sites More sharing options...
Pyro638 Posted July 19, 2002 Share Posted July 19, 2002 Greaat model! I just saw the Spawn movie last night and it makes me even more antsy to get model asap That uncaped spawn kicks ass! I think he looked cooler in the movie tho Keep up the good work! btw... Remark, where have you been Hibernating? hehe jk nice to see you 'round here again Link to comment Share on other sites More sharing options...
Sniper Wolf Posted July 19, 2002 Author Share Posted July 19, 2002 I got it in game, now just workin out the kinks like open edges and such. And Remark, the cape looks good in game. Link to comment Share on other sites More sharing options...
Adonai Saboath Posted July 19, 2002 Share Posted July 19, 2002 dude, the proportions are all wrong, and you've fixed a FEW mapping problems, but i suggest you go back and revise it further. Link to comment Share on other sites More sharing options...
Hanch Saode Posted July 19, 2002 Share Posted July 19, 2002 Pretty model you have managed to create! Good idea about Spawn ( I think ). Looking forward to dl it :D Link to comment Share on other sites More sharing options...
Sniper Wolf Posted July 19, 2002 Author Share Posted July 19, 2002 How are the proportions screwed up? I really don't see whats wrong, enlighten me. Link to comment Share on other sites More sharing options...
SexyFart Posted July 19, 2002 Share Posted July 19, 2002 Man when is it comin i need it. Don't make me get you . Hehe. Nah u kno i'm jus kiddin. Link to comment Share on other sites More sharing options...
nucular_jedi_14 Posted July 19, 2002 Share Posted July 19, 2002 i continue 2 love ur exelent work! Link to comment Share on other sites More sharing options...
Adonai Saboath Posted July 19, 2002 Share Posted July 19, 2002 he's got fat legs, you should probably round him about a bit more, expecially on his one big boot. Model all the individual spikes aswell, it would make the model look much better....you've got some mapping problems on his upper legs, the area between his legs and his waist looks wrong, i think his shoulders might still be a bit too broad, if not the shoulders than the sides of his torso, his right arm's glove is too fat....round looking, it has to be sharp and smooth.....looks like you've got a few mapping problems on those hands....his arms look too short, either that or his torso is way too long....i remember Alcor's model originally being kinda stumpy looking, with a big head....don't repeat his mistake (his model was good, especially the UT one, but had its drawbacks) do i really need to go on?.... and don't tell me that i'm wrong on our dear Mr. Simmons' proportions....i own several figures, and have been a general fan of Spawn for a good while, i think i'd know what his proportions are.... Link to comment Share on other sites More sharing options...
nucular_jedi_14 Posted July 19, 2002 Share Posted July 19, 2002 it looks great! Link to comment Share on other sites More sharing options...
Sniper Wolf Posted July 19, 2002 Author Share Posted July 19, 2002 Originally posted by Adonai Saboath he's got fat legs, you should probably round him about a bit more, expecially on his one big boot. Model all the individual spikes aswell, it would make the model look much better....you've got some mapping problems on his upper legs, the area between his legs and his waist looks wrong, i think his shoulders might still be a bit too broad, if not the shoulders than the sides of his torso, his right arm's glove is too fat....round looking, it has to be sharp and smooth.....looks like you've got a few mapping problems on those hands....his arms look too short, either that or his torso is way too long....i remember Alcor's model originally being kinda stumpy looking, with a big head....don't repeat his mistake (his model was good, especially the UT one, but had its drawbacks) do i really need to go on?.... and don't tell me that i'm wrong on our dear Mr. Simmons' proportions....i own several figures, and have been a general fan of Spawn for a good while, i think i'd know what his proportions are.... Hey excuse me for not having it perfect. Its modeled on the jk2 skeleton so obviously I had to make some changes to have it fit. Link to comment Share on other sites More sharing options...
nucular_jedi_14 Posted July 19, 2002 Share Posted July 19, 2002 it's awsome me wants!! Link to comment Share on other sites More sharing options...
Adonai Saboath Posted July 19, 2002 Share Posted July 19, 2002 look man, this is exactly why hardly anybody here on these kind of forums advances in 3d modelling, cuz no one here knows how to properly critique a model...all they do is feed egoes....oh man this looks great blah blah blah, never anything about how they should rotate some vertices or turn an edge, or widen this or that, half the time all they say is, "great!"...its good that they think it is great but they hardly ever say why, or what they think needs to be changed, typically, i never do on these forums, cuz then things like "THIS" happen, and i become the "*******". Its all part of the learning process. go post this on the polycount forums, they'll rip it apart, and guess what, even though you might feel low, you would have learned something from them. Link to comment Share on other sites More sharing options...
Sniper Wolf Posted July 19, 2002 Author Share Posted July 19, 2002 Hmmm... Well moving on! I have a few minor changes to make and a few larger weighting changes to make. I have made the blue and red skins. The red skin is exactly the same as the regualr model except that it has no cape. The blue version has the normal red parts made blue and the face is without the mask. Link to comment Share on other sites More sharing options...
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