Darth_Kitty Posted July 20, 2002 Posted July 20, 2002 How do I make it so that it fail's the mission when a NPC dies?
idontlikegeorge Posted July 20, 2002 Posted July 20, 2002 straight from the kejim post map rem ( "jan died, so mission failed!" ); wait ( 2000.000 ); set ( /*@SET_TYPES*/ "SET_MISSIONFAILED", /*@MISSIONFAILED*/ "MISSIONFAILED_JAN" ); just set it so when the npc dies it targets a scriptrunner which runs this script; then to change what is displayed, open the sp_ingame.sp file in the strip/ directory and find the reference tag MISSIONFAILED_JAN, and change the strings in it (i dont believe you can rename the reference tags cuz i think they are defined in the SP code)
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