Major Clod Posted July 21, 2002 Share Posted July 21, 2002 I'm quite sure you can use shaders on sabers. Infact, it think you can use shaders on any texture the game uses. Link to comment Share on other sites More sharing options...
WAR_BlindSkater Posted July 21, 2002 Share Posted July 21, 2002 Lord Kahn what was the point of your post? He never asked for tips he wants to know if you can put shaders on a saber. If you don't know what a shader is you shouldent be posting stuff. Sorry if this is harsh but it doesnt make sence to post what you posted when he was asking about shaders. As for Jason I think (Not sure) Anyway I think you can place shaders on sabers. Because they have shaders on other models. I am not sure how to place them on the models. I am also just finnishing up a Saber Hilt and saw this post and figured I would post something too I also want to know how to put shaders on models so.... BUMP Link to comment Share on other sites More sharing options...
Jason_W Posted July 21, 2002 Share Posted July 21, 2002 Having just finished V0.1 of my saber I was wondering if you can use shaders on sabers. I doubt it but I might as well ask, right? Link to comment Share on other sites More sharing options...
Lord_Kahn Posted July 21, 2002 Share Posted July 21, 2002 what be these... 'shaders' you speak of? me thinks photoshop is good for skinning sabers... but never tried shaders... off the subject.. to anyone doing saber models/skins, refrence pics are very important, so make sure you find the right ones. i was making a exar kun hilt and was nearly done, then i saw a diffrent more accurate pic of the saber, than the pic i was using, and it looks completly diffrent... http://www.lightsaber.com has great pics and backstorys on the lightsabers and their creators / possesors Link to comment Share on other sites More sharing options...
Lord_Kahn Posted July 22, 2002 Share Posted July 22, 2002 tips where just for anyone makina saber, that dude was askin about shaders in sabers , and people arent going to like using a pic to make a saber after and then after all there hard work find a more accurate pic that looks totally diff, like i did before, it sucks. so there:D and sence you where on the topic of shaders i just wanted a lil bit more info about them, i do know what shaders are, i've used them before in other skins Link to comment Share on other sites More sharing options...
-Chrono_MOT- Posted July 22, 2002 Share Posted July 22, 2002 Shaders are what give the animation reality-like qualities. They can make oceans glisten with sunlight, they can make chrome shine with luminousity. They can make lights blink, they pretty much tell the texture which layers to turn on and off at different times using something called alpha channels. More info on these can be found in the skinning forum. Link to comment Share on other sites More sharing options...
Jason_W Posted July 22, 2002 Share Posted July 22, 2002 Just for the record, I know what shaders are and how they are used, it's just that other models have a .skin file telling the game what skin (or shader I'd assume) goes where. Sabers don't have one and have just the one skin file, so I'm just going to assume you can't use them. If you don't know what shaders are don't bother posting. Link to comment Share on other sites More sharing options...
iifuzz Posted July 22, 2002 Share Posted July 22, 2002 ya but you can make sabers use a .skin file......... Link to comment Share on other sites More sharing options...
Jason_W Posted July 23, 2002 Share Posted July 23, 2002 Really? How? Link to comment Share on other sites More sharing options...
Emon Posted July 23, 2002 Share Posted July 23, 2002 How about the SABERS.SHADER file? Sabers most definatly use shaders. Link to comment Share on other sites More sharing options...
Master Shawn Posted July 23, 2002 Share Posted July 23, 2002 Thats probably the blade though, not sure, but maybe. Link to comment Share on other sites More sharing options...
iifuzz Posted July 23, 2002 Share Posted July 23, 2002 you put the .skin file on the saber the same way that you do on a model, u make a file called w_saber.skin orwhatever it was and inside put name;weapons2/saber/skin.jpg then you just import it when compiling it to a ghoul2 file that is all coming out of the top of my head so it probably isnt 100% right but i know you can Link to comment Share on other sites More sharing options...
iifuzz Posted July 23, 2002 Share Posted July 23, 2002 i just need to learn how to use shaders :\ Link to comment Share on other sites More sharing options...
Matariel Posted July 24, 2002 Share Posted July 24, 2002 shaders are a 3d graphics thing, that tells the renderer how to render things...quake3 just so happens to have a rudimentary shader interpreter inbuilt (carmack you wizard) so, shaders can be used ANYWHERE a standard texture is used, you just have to code it. Ive done some q3-based mapping, with writing my own shaders, and its not so hard. You can see in the game that shaders as skins are possible- the darktroopers! they switch skins to go invisible, and when this happens, theres a weird kinda effect. I'd like to see somebody show me how to do that with a standard targa file If anyone can actually come up with a method of doing shaders for skins/sabers etc... plz post something about it, many modellers will find it quite useful when it comes to skinning PS. i know this is more suited to the skin forum, but meh...u gotta put skins on models right? Link to comment Share on other sites More sharing options...
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