Takeoffyouhoser Posted July 26, 2002 Share Posted July 26, 2002 MODELS/CHUNKS/CRATE/ CRATE1_1 CRATE1_2 CRATE1_3 CRATE1_4 CRATE2_1 CRATE2_2 CRATE2_3 CRATE2_4 MODELS/CHUNKS/GENERIC/ CHUNKS_1 CHUNKS_2 MODELS/CHUNKS/METAL/ METAL1_1 METAL1_2 METAL1_3 METAL1_4 METAL2_1 METAL2_2 METAL2_3 METAL2_4 WMETAL1_1 WMETAL1_2 WMETAL1_3 WMETAL1_4 MODELS/CHUNKS/ROCK/ ROCK1_1 ROCK1_2 ROCK1_3 ROCK1_4 ROCK2_1 ROCK2_2 ROCK2_3 ROCK2_4 ROCK3_1 ROCK3_2 ROCK3_3 ROCK3_4 MODELS/MAP_OBJECTS/BESPIN/ BENCH CHAIR SCONCE SCOW STATUE STREETLIGHT TWINPODCC MODELS/MAP_OBJECTS/CAIRN/ ABSORBER ABSORBER_D1 BARRELS CARGO_BIG CARGO_SM CONTAINER CONTROL_PANEL EMITTER FLOORLIGHT LIGHT RECEPTOR UTILITYLIGHT WELDER MODELS/MAP_OBJECTS/CINEMATICS/ CHAIR COMLINK CRYSTAL CRYSTAL2 CRYSTAL3 IMPSHUTTLE POD POD_HATCH RAVEN_COCKPIT RAVENSCLAW SHUTTLE STATUE TABLE MODELS/MAP_OBJECTS/DOOM/ ANTENNA MODELS/MAP_OBJECTS/IMP_DETENTION/ ATST DOOR_LOCK TIE_FIGHTER TIE_FIGHTER_1 TRANSPORT MODELS/MAP_OBJECTS/IMP_MINE/ CON1 CON2 CONTROL_PANEL CRATE CRATE_OPEN CRYSTAL_RAW FLIGHTSUIT GENERATOR GENERATOR_U1 ION_CANNON ION_CANNON_DAMAGE LADYLUCK_GUN LAMP MBAY MINE_DRILL SHUTTLE SPOTLIGHT TANK TURRET_DAMAGE X_WING X_WING_1 MODELS/MAP_OBJECTS/KEJIM/ BOMBARD_BASE BOMBARD_UPPER CARGO_SMALL CRATE_01 CRATE_02 CRATE_04 CRATE_XPLODE CRYSTAL_MACHINE CRYSTAL_MACHINE_D1 CUTTER CUTTER_U1 DISH EXAMINER GENERATOR GENERATOR_BIG GENERATOR_BIG_D1 IMPCAM IMPCAM_BASE INC_MOD JUNCTION RAVENSCLAW SEC_PANEL TRAM TUBE WEAPONS_RACK WEAPONS_RUNG MODELS/MAP_OBJECTS/NAR_SHADDAR/ BEERGLASS BOOK COFFEE_POT CRATE_XPLODE CUP DUALPOD FISHTANK JABACAM PLANT PODBOD SKIFF WINE MODELS/MAP_OBJECTS/SHIPS/ TIE_FIGHTER X-WING MODELS/MAP_OBJECTS/YAVIN/ FERN3_B GLOWLIGHT GRASS_B GRASS_TALL HEAD PLANT TREE_SIDEHILL_B TREE02 TREE02_B TREE05 TREE05_B TREE06_B TREE08_B TREE09 TREE09_B I don't know of sizes/descriptions, but all you have to do is select misc_model in Radiant. Then, bring up the N Key menu. Type in for example, Key: Model value:MODELS/MAP_OBJECTS/IMP_DETENTION/TIE_FIGHTER.md3 Then type enter and you will see it in your level. this brings up the Tie fighter. You have to type in .md3 after the model you want to look at/load or it will not work. Models/Map_objects/Imp_Detention/ is kinda like a heading Tie_Fighter transport atst these are the models... Your just going to have to look at each of them to get an idea of size. I havn't come across any documentation which tells you beforehand, other than being used in Jedi Outcast levels themselves Link to comment Share on other sites More sharing options...
wedge2211 Posted July 26, 2002 Share Posted July 26, 2002 There are a huge number of models in the .pk3 files installed with Outcast. Does anyone know of a list of each model, its name, size, brief description, or even a picture? Or do I just have to extract them all and view them with MD3view to see what they are? Link to comment Share on other sites More sharing options...
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