RpTheHotrod Posted July 28, 2002 Share Posted July 28, 2002 Jedi mods are great and all, but sometimes I join a server that says JediMod, but the red stance is screwed up in 2 different ways. 1st way is, red stance swings just like the yellow stance 2nd way is, the red stance swing....you'll PREPARE TO swing...HOLD IT for 2 or 3 seconds, THEN swing. It's stupid, you'd die instantly if you were to leave yourself open holding a sword over your head for 3 seconds (in real life, no, the other real life). Why on earth did they do that? Link to comment Share on other sites More sharing options...
Lunatic Jedi Posted July 28, 2002 Share Posted July 28, 2002 Because if you didn't, you would get a very powerful swing that doesn't leave many openings. Then everybody would use strong and it would be near invincible. However, I do think the swings themselves should be quicker. Still, the swing preparation is appropriate. Link to comment Share on other sites More sharing options...
RpTheHotrod Posted July 28, 2002 Author Share Posted July 28, 2002 Well, they shoul;d fix the animation. It looks stupid, You're in the middle of a swing and suddenly you FREEZE....then unfreeze. Heavy swing is fine in a non-modded server, so why not have it in a mod server too? Yeah, it hits harder (no duh, it's a lightsaber heavy swnig, it's gonna hurt)...but it's still easy to dodge. Link to comment Share on other sites More sharing options...
D@rth M@ul Posted July 29, 2002 Share Posted July 29, 2002 I hit from a saber should kill instantly like the movies and RL if RL had sabers. But the game would probably suck. Link to comment Share on other sites More sharing options...
Old_Ben Posted July 29, 2002 Share Posted July 29, 2002 What we need is a duel server with the damage upped so all moves are one hit kill. it would be fun, and would make waiting in line alot shorter. Link to comment Share on other sites More sharing options...
Dest Posted July 29, 2002 Share Posted July 29, 2002 JediMod v1.1 doesnt mess with the normal stances at all. Might be something in JediMod++. Try getting JediMod v1.1 instead. Link to comment Share on other sites More sharing options...
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