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WIP: Duel Coruscant (aka Coruscant done right)


winner_rex

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Posted

It means it looks like the pic you posted (reference one) but gone wrong. You should use some patches for those curve things, and use better textures, not the orange Bespin ones. Coruscant is mostly gray/light blue, the orange/purple sunset is what makes it do that. Colored lighting on light blue/gray textures would be best.

Posted

I tried using patch meshes but the textures distort quite a bit and it ends up looking much worse than brush based ones...

and there's always artistic license

Posted

Use the Patch Inspector, SHIFT-S if they are distorted, and make sure you're using GTKRad at least 1.2.9.

 

Artistic licsence, sure, but at least don't use those ugly brown textures.

Posted

Well, right now your screens aren't loading properly (for me anyway), but, looking at what you are basing it off of, if you can pull it off well, it'll be one hell of a fun duel map.

Posted

Just lower the RGB values on the lights, scale them lower by like 1/2 or something. There ARE more shades of blue than just (0,0,255), you know.

Posted

textures/cor/cor

{

lightcolor ( .8 0.501961 0 )

q3map_lightsubdivide 512

qer_editorimage textures/skies/sky.tga

q3map_surfacelight 200

surfaceparm sky

surfaceparm noimpact

surfaceparm nomarks

skyParms textures/cor/cor 512 -

}

Posted

ok... here's what i did:

i copied that and put it into skies.shader

made a folder called cor

put the 6 textures in cor

textured the sky with a shader called cor (like any other sky)

compile and run

i get the orange lighting, but there is no sky image. instead, the skbox walls are white. did you get this?

and thatnks for the sky + shader

Posted

hey Winner, the pics look great! I was wondering though what speed system you are using for development? I notice that on all of your ss you have an FPS in the 90's usually and I have a very decent system and never seem to get out of the 60's. I am using the appropriate methods of caulking and good level design too on my maps. Anyways, just curious.

Posted

Looks pretty good so far, but the textures REALLY need to be worked on. They need to a lot.... uh.... browner (if that's a word), like in the ref. pic.

And you DEFINITELY need a different skybox.

The sky is more pinkish in the ref. pic, and the clouds are a lot longer and cover a lot more area. And you should also show some of the far off buildings in the skybox as well.

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