pakmannen Posted July 31, 2002 Posted July 31, 2002 hehe, can't find it on richdiesels tutorials.. how the hell do i make one?
DukeSkywalker Posted July 31, 2002 Posted July 31, 2002 hehe... it is NOT a stupid question... i tried it innumerable times... Try to find some threads here... they will help...!!! Good Mapping!
pakmannen Posted August 1, 2002 Author Posted August 1, 2002 ok. in Q3 you use a area_portal texture. but i can't find any in JO. where is it located? please anwer!!!
MDL_Sas Posted August 1, 2002 Posted August 1, 2002 Rich said they Can be found in system.. why they are there I don't know cause they're not there for me!! try yavin_mirror texture from system that should work.. but not for this mapper!!
ViNYL_VeNGeaNCe Posted August 1, 2002 Posted August 1, 2002 You know, i had the same prob with missing some system textures. Try this... Go to C:\Program Files\Lucasarts\Jedi Knight 2 Jedi Outcast\...etc... For some reason the installation dumps a pk3 in the base folder there. (even though i didn't install the game there). Go there and copy and extract that pk3 to you actual outcast dir. That worked for me:)
RichDiesal Posted August 2, 2002 Posted August 2, 2002 Mmm yes, areaportal is mentioned in my func_door tutorial. Perhaps I should clarify its use somewhere later though... I think I made it a bit too all-encompassing. In any case, it should indeed be system/areaportal If you don't see it, try unzipping mapextras.pk3 to base/. Sometimes that clears up the problem.
Erazer Posted August 2, 2002 Posted August 2, 2002 your problem is that you've got an older version of the editor. download a newer one and it should be "system/areaportal"
pakmannen Posted August 2, 2002 Author Posted August 2, 2002 whops, forgot to say that i already solved the problem, i just checked system one more time, and there it was, don't know how i could have missed that big yellow thing! and i actually managed to get it to work on the first compile! haha! congratulate me!
Karshaddii Posted August 2, 2002 Posted August 2, 2002 Congratulations....and dont ever forget to use the holy area_portal!
Kengo Posted August 4, 2002 Posted August 4, 2002 So you....put an area portal inside a door? OK, no probs. Is that the only time you use it?
JonM Posted August 4, 2002 Posted August 4, 2002 I think you can use an area portal anywhere. A leaf-node can be taken interchangeably to mean one of two things. A concave region of space inside the BSP hull or a polygon (face). Think of the entire inside of the level being split up into little concave (from an internal perspective) cubes and you'll somewhat grasp the idea of what a leaf-node would look like, if you could indeed see it. Portal, refers to the point that two leaf-nodes intersect (where you pass from one to the other).
Karshaddii Posted August 5, 2002 Posted August 5, 2002 actually--the only time I would use an area_portal is inside a door. For making more leaf nodes--outside of doors--I would use hint brushes.
RichDiesal Posted August 5, 2002 Posted August 5, 2002 Portals can't go anywhere, or they will often create HOM effects. Portals should only be used inside brush-based entities that fill hallways (most func_doors, some func_plats, etc)
JonM Posted August 5, 2002 Posted August 5, 2002 Oh yea I know, I meant you can use, I never said you should use it anywhere
Recommended Posts
Archived
This topic is now archived and is closed to further replies.