MeLoN Posted July 31, 2002 Share Posted July 31, 2002 http://img3.ranchoweb.com/images/antony/reek-finished-render.jpg http://www.aotctc.org.uk Link to comment Share on other sites More sharing options...
bomberman_xc Posted July 31, 2002 Share Posted July 31, 2002 ya know there's a map of that arena, you should add this model into that map as background or something....unless that's already what your planning to do, along w/the other monsters. I wonder if in that map there's any way to make them run around and hurt people w/out beeing a bot w/a lightsaber or gun.. Link to comment Share on other sites More sharing options...
morphius_doh Posted July 31, 2002 Share Posted July 31, 2002 Not a bad start! It might be the angle but the body looks like it could stand to be a little bit longer. Other than that it's great. Oh yeah, don't forget the nose ring. Link to comment Share on other sites More sharing options...
El_graco Posted July 31, 2002 Share Posted July 31, 2002 Originally posted by bomberman_xc I wonder if in that map there's any way to make them run around and hurt people w/out beeing a bot w/a lightsaber or gun.. how about replacing a minemonster with the reek and spawn them into a level they should have all their animations etc oh yeah great model, hope it has sounds Link to comment Share on other sites More sharing options...
MeLoN Posted July 31, 2002 Author Share Posted July 31, 2002 I followed a reference. It's not too long. I used a reference picture as a backdrop... a perfect side view. Link to comment Share on other sites More sharing options...
K.O Posted July 31, 2002 Share Posted July 31, 2002 Nice work. I'd like to know how this is gonna work too.. You guys can do this without there being a need for a lightsaber sticking through it's nose, right? Link to comment Share on other sites More sharing options...
dreddsnott Posted July 31, 2002 Share Posted July 31, 2002 Five bucks says it doesn't fit the multiplayer skeleton and animations. Good job, can't wait for the skin. That monster reminded me of something from Doom or Quake... Link to comment Share on other sites More sharing options...
MeLoN Posted July 31, 2002 Author Share Posted July 31, 2002 Well Raven has offered a helping hand I am told. Link to comment Share on other sites More sharing options...
bomberman_xc Posted July 31, 2002 Share Posted July 31, 2002 yeah, that minemonster idea sounds good, can't wait to see the model w/some skin Link to comment Share on other sites More sharing options...
dreddsnott Posted July 31, 2002 Share Posted July 31, 2002 MeLoN, don't tease me like that. My mind is very fragile...I'll believe pretty much anything you tell me. Link to comment Share on other sites More sharing options...
agentj64 Posted July 31, 2002 Share Posted July 31, 2002 It's a nice model, but its a big waste on polygons, try opting it, you could easily loose 150 from what i see Link to comment Share on other sites More sharing options...
bomberman_xc Posted July 31, 2002 Share Posted July 31, 2002 speeking of doom, someone should make a model of the marine "Case" Link to comment Share on other sites More sharing options...
bomberman_xc Posted July 31, 2002 Share Posted July 31, 2002 and melon, are you gonna make any of the other monsters in ep2, i would really like to see the one w/the spiky fur that went after amidalla and ate taht winged guy off of his horse thing. Link to comment Share on other sites More sharing options...
MeLoN Posted August 1, 2002 Author Share Posted August 1, 2002 Well... A guy is already making the Acklay for our tc, and the Nexu.... well... I don't know... I didn't really like that one. And yes, I AM told that Raven is helping us in the matter of animations and flying ship code. I'm not sure if it's rock solid or not, but I hope it is. Link to comment Share on other sites More sharing options...
Kinja Posted August 1, 2002 Share Posted August 1, 2002 Ya, melon, the models looks great, you've showed that you can get in there and tweak it to get the shape right. But you really do need to optimize that puppy. I can see tons of polys that are serving absolutly no purpose at all. Like that horn for instance. The horn should be only about 5 to 8 polys around. And that shoulder has a bunch of unecisary polys aswell. Again, great job though, really. You should be proud. Watching the polycounts is somthing you will get better at with experience, but I just wanted to give you the heads up. Keep it up man! Link to comment Share on other sites More sharing options...
Mix_Master2k Posted August 1, 2002 Share Posted August 1, 2002 I say screw the polycount and make it as best u can...but i wish it'd be easier to skin... -Mix Master Link to comment Share on other sites More sharing options...
Kinja Posted August 1, 2002 Share Posted August 1, 2002 Well, adding unecisary polys doesnt make it any better. This is a game model remember. And even when modeling a Hi Rez movie model, you still don't use unecisary polys, cause it makes rendering times longer. Link to comment Share on other sites More sharing options...
MeLoN Posted August 4, 2002 Author Share Posted August 4, 2002 I agree about the unneccesary polys...... but sometimes they have to be there or it just looks funky with smoothshading.. I have had it happen before... So I figure that I will let the polys be the way they are... Because it is a rather large model, and details will show up good with the polys. I am attempting to skin it, but I'm not the best skinner around, so if I can't do a good job I'll give it to some one else. Link to comment Share on other sites More sharing options...
Jason_W Posted August 4, 2002 Share Posted August 4, 2002 Is that really finished? Cos I'm pretty sure it had four legs in the film. Link to comment Share on other sites More sharing options...
-Chrono_MOT- Posted August 4, 2002 Share Posted August 4, 2002 It's called a camera angle. It doesn't allow you to see everything that's there. Are you sure you can see straight? Link to comment Share on other sites More sharing options...
Jason_W Posted August 10, 2002 Share Posted August 10, 2002 Well the body isn't meant to slope inwards like that. Link to comment Share on other sites More sharing options...
MeLoN Posted August 10, 2002 Author Share Posted August 10, 2002 Jason, it's correct. Link to comment Share on other sites More sharing options...
Epic Posted August 11, 2002 Share Posted August 11, 2002 Holy flying monkeys! I always thought that the Acklay or whatever was a evil alien spider doped up on steriods.. lol. Great model, I think. Camera angle is a little... weird.. but I think it works. Raven's getting in this.. oh goody.. we are going to get to see a SP Lvl *randomly nudges people around the room* with these monsters actually attacking everyone.. Keep up the great work! -Epic- Link to comment Share on other sites More sharing options...
jaybiggspr Posted August 11, 2002 Share Posted August 11, 2002 I would glady do some voice work for the TC, if you need it for cutscenes or a trailer or something. I'm especially good at the movie trailer voice guy. PM, Email, or MSN message me @ jaybiggspr@hotmail.com Link to comment Share on other sites More sharing options...
volrathxp Posted August 11, 2002 Share Posted August 11, 2002 Originally posted by jaybiggspr I would glady do some voice work for the TC, if you need it for cutscenes or a trailer or something. I'm especially good at the movie trailer voice guy. PM, Email, or MSN message me @ jaybiggspr@hotmail.com so you can grunt really loud? i thought anyone could do that. Link to comment Share on other sites More sharing options...
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