Emon Posted August 1, 2002 Share Posted August 1, 2002 Every modeling tutorial I seem to read just assumes I know how to do everything, and they are completely useless. The one at Polycount is more like a FAQ on the process of making a model, it doesn't actually tell you HOW to do anything. The pages and pages of text could've been reduced to, "make model around skelaton, cap and segment, make heirarchy, UV map export all done bye". Are there any tutorials that actually explain how to do things? Link to comment Share on other sites More sharing options...
KMan Posted August 1, 2002 Share Posted August 1, 2002 Try some of the tutorials on http://www.3dluvr.com and http://www.3dcafe.com Also try using the help file that came with your modeling program (If you are using max or gmax) There are many chapters. And you can search for how to use certain tools just by putting the name in. Link to comment Share on other sites More sharing options...
Anavel Gato Posted August 1, 2002 Share Posted August 1, 2002 There's also a book by Paul Steed (made characters for Q2 & Q3) that explains how to make a low-poly game character and skinmap it. I bought it a while ago and it describes the whole process in great detail. I got it at Amazon. Link to comment Share on other sites More sharing options...
spacermonkey Posted August 1, 2002 Share Posted August 1, 2002 yup, the tutorial is there to explain the process not to teach you how to use the software. Theres several elements that I'm going to add to the tutorial once I get through some recent work but its pointless for me to write a tutorial showing you what a million other tutorial on the web already show. http://www.3dbuzz.com/ they offer free training videos and also have a database of various tutorials. Link to comment Share on other sites More sharing options...
MacD Posted August 1, 2002 Share Posted August 1, 2002 I've always sworn by help files. The tutorials tell you what to do, then you look in the help files which tell you how to do it. It takes a while, but no-one said modeling would be easy Link to comment Share on other sites More sharing options...
Zey Posted August 1, 2002 Share Posted August 1, 2002 OI when i asked this Kman closed my thread a bit biased? Link to comment Share on other sites More sharing options...
Anavel Gato Posted August 1, 2002 Share Posted August 1, 2002 Here 2 tutorials on how to create a low-poly character... http://www.quake2.com/modeling/tut_01.html http://merlin.zsnes.com/tutorials/modeling/index.html And here 1 on skinmapping.... http://merlin.zsnes.com/tutorials/mapping/index.html Link to comment Share on other sites More sharing options...
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