Takeoffyouhoser Posted August 8, 2002 Share Posted August 8, 2002 Since both EAsy Gen and Gensurf have given me nothing but headaches for past 4-5 weeks, I have come to the descision NOT to have pregenerated terrain in my level. To still have an organic effect, I am going to do something similar to the tunnels in RTCW's Underground Rocket Base. These are half built, and usually have natural rock walls or celilings in certain areas. My question is.... Do I use a patch mesh to create this effect? Link to comment Share on other sites More sharing options...
Emon Posted August 8, 2002 Share Posted August 8, 2002 RtCW uses terrain brushes like GenSurf. Link to comment Share on other sites More sharing options...
alanuk Posted August 9, 2002 Share Posted August 9, 2002 you can make a bit but making a floor 2 walls with a open roof then u can bevral some brushes and put them on the bottom of the pit on the edages so it gives a round effect. then make some rock type brushe by clipping and streching and place them on walls and floor to look like loose rock it will look good Link to comment Share on other sites More sharing options...
idontlikegeorge Posted August 9, 2002 Share Posted August 9, 2002 vertex tool! do it half-life style! Link to comment Share on other sites More sharing options...
Takeoffyouhoser Posted August 9, 2002 Author Share Posted August 9, 2002 Hmmmm.... i usually post clearer after work late, so let me rephrase my entire question, for I seem to have goofed.... I'll do this Dungeons and Dragon's style..lol Dungeon Master : You step off an elevator in what appears to be a long hallway. The walls to the left, top and floor seem to be made of some metalic compound, while the right wall seems to be rock. Gandalf the Elf : Blimey, why did this lot leave the right side of the hallway rock. Does this make it any clearer??? I just want to know for this effect, could a patch mesh be used instead of manipulating brushes for days... Link to comment Share on other sites More sharing options...
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