mli Posted August 11, 2002 Share Posted August 11, 2002 I assigned a func_breakable to a wall and I also put material and 4 as the value. This was to make it blow up into rock chunks. Well, this is what I got when the wall blew up. Link to comment Share on other sites More sharing options...
alanuk Posted August 11, 2002 Share Posted August 11, 2002 this usal happens to me its a error :\ i saly just put non on beacuse there are all like that. alan Link to comment Share on other sites More sharing options...
Shadriss Posted August 13, 2002 Share Posted August 13, 2002 Well... at least the rocks are pretty! Link to comment Share on other sites More sharing options...
~Rebel_Monkey~ Posted August 13, 2002 Share Posted August 13, 2002 you have to set the material in the func_breakable. click on the rock, press "n" and type "debrismodel" in the key box. thn type in "rock" for the rocks. it SHOULD work at least... Link to comment Share on other sites More sharing options...
Emon Posted August 13, 2002 Share Posted August 13, 2002 You can only specify materail for SP, NOT MP. Link to comment Share on other sites More sharing options...
mli Posted August 15, 2002 Author Share Posted August 15, 2002 Well is there any way to get it working in MP? Cause I won't be making SP maps. I don't even know how to get them working in game. Link to comment Share on other sites More sharing options...
Emon Posted August 15, 2002 Share Posted August 15, 2002 Originally posted by mli Well is there any way to get it working in MP? Cause I won't be making SP maps. I don't even know how to get them working in game. Possibly compile with q3map2 instead. Link to comment Share on other sites More sharing options...
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