Spoon_Gouge Posted August 12, 2002 Share Posted August 12, 2002 I currently in the process of making a map and am using the Yavin textures. In doing so, I'm trying to choose which water texture would best suit my needs. There are 17 water textures but not all of them are showing up properly in a map. (I made a test map, laying out all 17 water textures in their own pools) I currently have 5 textures that show no water (i.e. the black and white crossed lines) of which one texture works (I can enter the water normally). There are also 5 textures that don't work (I can't enter them as water) but do show as water. Now during editting, I checked these out and then put lights into each of the pools and got different results. Water that didn't work previously now did and water that did work previously now didn't. These results were not across the board but only on a few textures. When I went in and removed the lights, the textures reverted back. I tried putting lights in just the few that changed with no success yet. Also some of the water will move me on when I step on it (ie waterfall) but still cannot enter. Can anyone out there explain this odd behaviour? I've tried the map in both single player and multi player with identical results. Link to comment Share on other sites More sharing options...
Karshaddii Posted August 12, 2002 Share Posted August 12, 2002 Have the same problem--I made this nifty reference map though--whats your email--I'll send it to you. Link to comment Share on other sites More sharing options...
superdude201 Posted August 12, 2002 Share Posted August 12, 2002 I'm having trouble with water too, But the bespin water when i actually got it to work once it was invisible . Link to comment Share on other sites More sharing options...
T-0NIC Posted August 12, 2002 Share Posted August 12, 2002 You have to use the yavin_water_NOFOG texture. Link to comment Share on other sites More sharing options...
Spoon_Gouge Posted August 13, 2002 Author Share Posted August 13, 2002 Click on my profile button, you should be able to email me from there. Spoon_gouge Link to comment Share on other sites More sharing options...
Shadriss Posted August 13, 2002 Share Posted August 13, 2002 Actually, water isnt that hard. You see, it isn't just what texture you use (any of them with a white border will work) it's also in how they are CONSTRUCTED. When you lay down the brush, ,you need to texture all sides as system/caulk/nonsolid. Now that that's done, texture only the TOP surface, and the BOTTOM surface with your water texture. NONE OTHERS! If you make your water that way, it SHOULD work for you. Good luck. Link to comment Share on other sites More sharing options...
superdude201 Posted August 13, 2002 Share Posted August 13, 2002 Shadriss i'm sure i did that and it went invisible Link to comment Share on other sites More sharing options...
Catscratch Posted August 13, 2002 Share Posted August 13, 2002 Shadriss, what you mentioned is for Fog Brushes, not for water brushes. Link to comment Share on other sites More sharing options...
Shadriss Posted August 13, 2002 Share Posted August 13, 2002 Check RishDiesel's Tuts, Cat. Water and Fog are essentially made the same way. Only differance is what shaders are used on the top and bottom. Link to comment Share on other sites More sharing options...
Karshaddii Posted August 13, 2002 Share Posted August 13, 2002 I understand, Shadriss, but I think we are having different problems--I think it has something to do with the compling process. Link to comment Share on other sites More sharing options...
Spoon_Gouge Posted August 14, 2002 Author Share Posted August 14, 2002 I believe we are constructing the water correctly also. As you said caulk with water only on the top and bottom. This actually reminds me of a problem I had with multiple lights before. I wanted to have torches and assign them different styles. This is because I didn't want the whole hall to pulse, I want a reasonable facsimile of torches. However if I assigned more than three different styles near each other, I would get nothing, the styles no longer seemed to work. Rich (Diesal) released a small map demostrating all of the styles and he had his seperated in different rooms. I'm trying this now with the water (seperating each) to see if this helps. Spoon_Gouge Link to comment Share on other sites More sharing options...
Spoon_Gouge Posted August 14, 2002 Author Share Posted August 14, 2002 Well no luck with the seperated water textures either. I still get some that simply will not work right. I also tried making a small map and putting each one in seperately, testing the map and doing another. While the ones that did't show a texture and did not allow me to enter still did not show a texture, they did allow me to enter the water. So there's that. Perhaps we need to edit something to make them show up correctly. I, however, am an absolute newbie with editing shaders and textures or what ever. I'm not even sure I understand the whole process. I've looked around the web and found sites that explain editing but never from a starting point, always assuming you know something. Spoon_Gouge Link to comment Share on other sites More sharing options...
Catscratch Posted August 14, 2002 Share Posted August 14, 2002 Well, i have tried waters and pool and here's what happened. 4 pools. Different heights. No matter if i try using only bottom and top or all of the brush, kyle does a move like he lands from a jump(and the sound) when he reaches the bottom of the water. Moreover, kyle gets the water's color when i touch the pool's walls.(Standing next to the walls of the pools from outside) All of the test waters don't work. (There's no top texture, only white bars on a black background). However you can enter the water and there's water effect and color. Link to comment Share on other sites More sharing options...
Shadriss Posted August 15, 2002 Share Posted August 15, 2002 This sounds odder and odder everytime I read these posts - Tell you guys what. I'll make a quick map with a small water pool or some wuch to show how it's supposed to look. I'll let you know where to pick up the map file when I have it. Link to comment Share on other sites More sharing options...
superdude201 Posted August 15, 2002 Share Posted August 15, 2002 K thanks shadriss Link to comment Share on other sites More sharing options...
Project_Fusion Posted August 16, 2002 Share Posted August 16, 2002 Hey, This might not be in the right place... but here it is: How do I make transparent/reflective water? I'm guessing reflections are basically mirrors-haven't tried it out, and water would depend on the shader? But shouldn't ALL water be transparent? cheers Rich Link to comment Share on other sites More sharing options...
Spoon_Gouge Posted August 17, 2002 Author Share Posted August 17, 2002 The water texture and whether or not it is reflective would depend entirely on the shader that's applied to the water. I know for example that yavin/swater1 is completely transparent. There's no visual cue at all that water is present. Also it only shows the ripples around your body if your in the water. Other waters, like yavin/water1 for example, dims with depth and has a darker, moving, much more apparent texture. I would assume that someone could contruct a water texture that does what your suggesting though... although I have not seen it. Spoon_Gouge Link to comment Share on other sites More sharing options...
Project_Fusion Posted August 17, 2002 Share Posted August 17, 2002 Okay, thanks Spoon_Gouge ^_^ Rich Link to comment Share on other sites More sharing options...
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