teutonicknight Posted August 13, 2002 Share Posted August 13, 2002 RichDiesal's tutorial on adding new rooms says that you should not use "CSG Subtract" Why not? Just curious.... Link to comment Share on other sites More sharing options...
monsoontide Posted August 14, 2002 Share Posted August 14, 2002 If you ever try to use CSG subtract, you'll see it makes an ABSOLUTE BALLSUP of cutting up the object!!! While it does make a hole, all the brushes making up the hole overlap horribly, which in-game causes a lot of graphical anomalies which are just plain unprofessional. Also it takes so much time to rectify the problem afterwards, you're better of just building the thing properly from scratch. Note: It is possible to create a single window in a patch curve - if you need a hole in a curved surface. Monsoontide. Link to comment Share on other sites More sharing options...
teutonicknight Posted August 14, 2002 Author Share Posted August 14, 2002 Ah... thanks, just wanted to know why.. Link to comment Share on other sites More sharing options...
Emon Posted August 14, 2002 Share Posted August 14, 2002 It doesn't always make fragments, infact most of the time it doesn't. Trying to CSG subtract with very complex shapes will create a mess, but if you're just trying to make a square recess in a wall, it's fine. Link to comment Share on other sites More sharing options...
RichDiesal Posted August 14, 2002 Share Posted August 14, 2002 CSG Subtract is fine once you understand what it does and does not screw up. I would suggest not even trying it until you have made a map or two and understand Radiant at least intermediately. Link to comment Share on other sites More sharing options...
monsoontide Posted August 14, 2002 Share Posted August 14, 2002 From my experience, anything that isn't square and at a 90 degree angle will cause problems! Just try making a hollow tube with CSG subtract! Ugh! (Yes you can make one with a curve, but for certain situations it just isn't practical.) Radiant tends to hate anything that isn't a big square block. Sigh! That doesn't mean you can't be very creative in solving such problwms and finding work arounds. Monsoontide Link to comment Share on other sites More sharing options...
teutonicknight Posted August 14, 2002 Author Share Posted August 14, 2002 Ah.. thanks for all the replys..... I will sleep well now.... Link to comment Share on other sites More sharing options...
UniKorn Posted August 14, 2002 Share Posted August 14, 2002 Note that csg substract does not cut your brushes in the most optimal way. If you are creating a window in a brush, you will get a structure like this : ____________ |___________| | |..............| | | |..............| | |_|________|_| |___________| while the optimal window would be ____________ |\ _________/ | | |...............| | | |...............| | | |________ | | |/_________ \| not that good asci, but I think you'll get what I mean. the second window has less T-junctions => better performance PS : the points in the asci can be ignored, it was just to make it look right Link to comment Share on other sites More sharing options...
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