Jo Posted August 14, 2002 Share Posted August 14, 2002 here is my new saber. But i have a few questions. how do you apply your skin the the model in milkshape, how do you get the skin to look like metal and not just like its colored on there, and how do you check the polycount on the model in milkshape.here it is i just set it up on a quik site to post online. http://masterjo2588.tripod.com/ its the saber on the page by the way...just telling the dumb pple Link to comment Share on other sites More sharing options...
Twisted Vertex Posted August 14, 2002 Share Posted August 14, 2002 I'm no pro a milkshape, but i have fiddled with it. Now from what i understand to uv mapp your model your going to need a seperate program called lithunwrap. To get thos nice Metail textures...go way to find awesome metals Link to comment Share on other sites More sharing options...
Kahl Posted August 14, 2002 Share Posted August 14, 2002 you need to unwrapp yer model, can be done with lithunwrap or gmax/3dsmax/chilliskinner. but its a long drawn out process that no one has cared to give me any info on. so i quit trying. if you want. here is a link with links to programs/tutorals for modeling/skinning/unwrapping etc http://www.quake3world.com/ubb/Forum11/HTML/001100.html and to make metallic skins for the model, you need a painting program, i use photoshop. but i hear people like paint shop pro also. you will have to make the decision on what you like. i think they both cost money. so either buy them.. or use other means of aquiring them... *hint* altho i didnt say what, so dont get me in trouble. photoshop for me, was fairly easy to learn , but still needs practice to make decent looking metallic textures. good luck. p.s. - nice model:D Link to comment Share on other sites More sharing options...
Darth Stryke Posted August 14, 2002 Share Posted August 14, 2002 There is another way, but its a pain in the @$$, you simply make a group for every single different color and in the .qc file you can assign each seperate group to the color it is supposed to be. That is how I have done my first two sabers, the only bad thing being that it increases filesize. As for metal, the easiest way is to find Shawn Kenobi's thread: WIP Adi Gallia Hilt and then read Shawn's instructions for making metal. Click Below http://img1.ranchoweb.com/images/bol_desperado/shot0001.jpg Tsk Tsk... Warez are against the forum TOS. - Eets Opps, my fault..uhhh...EDIT Link to comment Share on other sites More sharing options...
Jo Posted August 15, 2002 Author Share Posted August 15, 2002 hi have photoshop but i have no idea how to make a metal texture....could you help me.. Link to comment Share on other sites More sharing options...
Twisted Vertex Posted August 15, 2002 Share Posted August 15, 2002 you didn't find anything on google? Link to comment Share on other sites More sharing options...
Jo Posted August 15, 2002 Author Share Posted August 15, 2002 i wasn't looking for textures...i want to know how they are made in photoshop because i have that.... Link to comment Share on other sites More sharing options...
Emon Posted August 15, 2002 Share Posted August 15, 2002 You can UV map in MS3D, it's just kind of hard. It works best for existing textures. Link to comment Share on other sites More sharing options...
Twisted Vertex Posted August 15, 2002 Share Posted August 15, 2002 after TWO seconds of searching http://www.edevcafe.com/docs/32.html Link to comment Share on other sites More sharing options...
Jo Posted August 15, 2002 Author Share Posted August 15, 2002 thanks everyone but can you tell me where you got the fireworks program your talking about...can i dl it from somewhere..i dled ultimate unrap3d,got the coloring done, and found out i cant save it cause its a demo program Link to comment Share on other sites More sharing options...
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