Mordaedil Posted August 16, 2002 Share Posted August 16, 2002 I don't know how I use the mapping tool to make hyperspace. Anyone else knows how? It isn't too hard, is it? I'm kinda new at this. Link to comment Share on other sites More sharing options...
Slunker Posted August 16, 2002 Share Posted August 16, 2002 I've never heard of anyone doing it, but I think it'd be kind of hard. I suppose that the best way to do it would be to create an animated shader/have someone else make it, that looks like hyperspace! Then, texture an inverted cylinder with it, and place your ship in the middle. That'd be pretty cool for a cut scene, I have to say. The only hard part is getting the shader- you'd have to find someone who can do them very well, who'd be willing to do it for you. -Slunker Link to comment Share on other sites More sharing options...
idontlikegeorge Posted August 16, 2002 Share Posted August 16, 2002 i think its just a texture/shader applied to the window surfaces on the doomgiver levels Link to comment Share on other sites More sharing options...
t3rr0r Posted August 16, 2002 Share Posted August 16, 2002 i think i've seen some tuts how to make hyperspace skyboxes... i don't remember where, though... Link to comment Share on other sites More sharing options...
Slunker Posted August 16, 2002 Share Posted August 16, 2002 Oh, is there already a texture in the editor's files? Okay, then, it should be a snap to make hyperspace! -Slinky Link to comment Share on other sites More sharing options...
Mordaedil Posted August 16, 2002 Author Share Posted August 16, 2002 Shiiiooott... And how do I add that stuff? I can not even alter a characters stats (though that is another story...) so that I can start with no force level and gain as the level progresses. Does this require scripting? I can't find these tutorials! Awww! I'm going insane! I've already tried to use the different textures to make Hyperspace. I thought it looked cool, and stared about half an hour at it, before I got shoot, and then I discovered I couldn't see!! And I hoped to make a nice little level about it... Link to comment Share on other sites More sharing options...
Project_Fusion Posted August 16, 2002 Share Posted August 16, 2002 Hi, ok. As Rich Diesal told me, to set force powers you must use a script. Simply edit the one in assets0.pk3/scripts/ look in one of the subfolders for start.ibi open in notepad and edit. whew. Add a target script (I think that's what it's called) by rightclicking in 2d view, then target your info_player_start at the target script by selecting player start, then target script and pressing CTRL+M. This will make it set those powers on map load. To make your powers raise when you reach a certain point in the level, draw a brush, say in a doorway, texture with system/trigger. with that selected, rightclick in 2d view and choose trigger once (unless you want it to set those force powres again and again-even if you raise them later on!) target that trigger at a target script with ctrl m (select trigger then target) WHEW Quote: And how do I add that stuff? Cylinder: draw a brush and choose curves>cylinder from the top menu (the other curves will be obvious (patch=a moldable blob lol)) you can resize it like any brush (MAKE SURE TO ENCASE THE CURVE IN 4 BRUSHES AS WALLS just like a hollowed room-because curves arent calculated during a compile and count as thin air in your level) Invert: This makes it so textures appear on the opposite side to which they origionally did (in your case-you want it inside) Well that was a long post-I hope you appreciate it lol Rich PS: Hope you get it going. ^_^ Link to comment Share on other sites More sharing options...
idontlikegeorge Posted August 17, 2002 Share Posted August 17, 2002 try looking in the doomgiver texture set; cuz there is a texture that gives off the hyperspace look... hehe patchx used that texture for a funky lamp in his club, and it looked cool Link to comment Share on other sites More sharing options...
volrathxp Posted August 17, 2002 Share Posted August 17, 2002 Originally posted by Project_Fusion Hi, ok. As Rich Diesal told me, to set force powers you must use a script. Simply edit the one in assets0.pk3/scripts/ look in one of the subfolders for start.ibi open in notepad and edit. whew. Add a target script (I think that's what it's called) by rightclicking in 2d view, then target your info_player_start at the target script by selecting player start, then target script and pressing CTRL+M. This will make it set those powers on map load. To make your powers raise when you reach a certain point in the level, draw a brush, say in a doorway, texture with system/trigger. with that selected, rightclick in 2d view and choose trigger once (unless you want it to set those force powres again and again-even if you raise them later on!) target that trigger at a target script with ctrl m (select trigger then target) WHEW Quote: And how do I add that stuff? Cylinder: draw a brush and choose curves>cylinder from the top menu (the other curves will be obvious (patch=a moldable blob lol)) you can resize it like any brush (MAKE SURE TO ENCASE THE CURVE IN 4 BRUSHES AS WALLS just like a hollowed room-because curves arent calculated during a compile and count as thin air in your level) Invert: This makes it so textures appear on the opposite side to which they origionally did (in your case-you want it inside) Well that was a long post-I hope you appreciate it lol Rich PS: Hope you get it going. ^_^ They released the sp scripts with the second toolset. No need to get into the ibi files that are already there (since those are compiled files). You can open that same script in text format in behaved and suit it to your needs. Link to comment Share on other sites More sharing options...
Project_Fusion Posted August 18, 2002 Share Posted August 18, 2002 oops, ctrl+m is to make a detail brush... I meant ctrl+k... lol Rich Link to comment Share on other sites More sharing options...
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