VampireHunterD Posted August 18, 2002 Share Posted August 18, 2002 Due to a few requests from people wanting me to make the large plasma rifle that IG-88 has, I have went ahead and made it. http://mohaa.cact-sd.org/aasigs/IG-88PlasmaRifle.jpg I'm going to have HapSlash skin this along with my IG-88 model. He has done a wonderful job fixing up IG-88 for me. Now if you'll excuse me I have to get back to work on getting Solid Snake ingame for Darth Kitty and getting Tom Servo ingame as well. Link to comment Share on other sites More sharing options...
Rex_Raptor__ Posted August 18, 2002 Share Posted August 18, 2002 looks nice Link to comment Share on other sites More sharing options...
Rex_Raptor__ Posted August 18, 2002 Share Posted August 18, 2002 But it looks more for Mohaa than Jedi Outcast:eek: Link to comment Share on other sites More sharing options...
VampireHunterD Posted August 18, 2002 Author Share Posted August 18, 2002 I need to find a way to get this model ingame for JK2. I was planning on it replacing one of the original weapon models, but I don't know exactly how to replace weapon models in JK2. Could anyone direct me to some tutorials on this? I only know how to replace saber-hilts. Link to comment Share on other sites More sharing options...
Christofori Posted August 18, 2002 Share Posted August 18, 2002 I know that in Quake III individual models could have their own custom weapon models, and since JKII uses the Q3 engine, it might be possible with it. Of course, JKII differs so much from Q3 that it may have been lost. Link to comment Share on other sites More sharing options...
t3rr0r Posted August 18, 2002 Share Posted August 18, 2002 Originally posted by VampireHunterD I need to find a way to get this model ingame for JK2. I was planning on it replacing one of the original weapon models, but I don't know exactly how to replace weapon models in JK2. Could anyone direct me to some tutorials on this? I only know how to replace saber-hilts. same way as if you were replacing any other model. Link to comment Share on other sites More sharing options...
VampireHunterD Posted August 18, 2002 Author Share Posted August 18, 2002 Originally posted by t3rr0r same way as if you were replacing any other model. Oh ok. Link to comment Share on other sites More sharing options...
trowa500 Posted August 19, 2002 Share Posted August 19, 2002 wow it looks great Link to comment Share on other sites More sharing options...
Deetox187 Posted August 19, 2002 Share Posted August 19, 2002 Originally posted by Rex_Raptor__ But it looks more for Mohaa than Jedi Outcast:eek: Doesn't look like any army gun i've ever seen, you did a good job D it looks very much like i remember the gun from my old ig-88 figure, although i swear it was a bit longer than that. Link to comment Share on other sites More sharing options...
Wes Marrakesh Posted August 19, 2002 Share Posted August 19, 2002 Yeah, the toy is just a little longer. And i think Rex thinks it looks linkd of like the Mauser 98K rifle.... Link to comment Share on other sites More sharing options...
trowa500 Posted August 19, 2002 Share Posted August 19, 2002 bumpo needs updates or r u done Link to comment Share on other sites More sharing options...
hawk_of_war Posted August 19, 2002 Share Posted August 19, 2002 It should be possible to replace weapons cause some guy on jk2files.com has some 30 replacement weapons. Link to comment Share on other sites More sharing options...
VampireHunterD Posted August 19, 2002 Author Share Posted August 19, 2002 Bah! I was too distracted with all the detail I put into the gun and I just realized it was over 2000 polys! Now I'll have to optimize it way down to get it to where JK2 will allow it to go ingame! Damnit! Damnit! Damnit! Damnit! Damnit! Damnit! Damnit! Damnit! Damnit! Damnit! Damnit! Damnit! Damnit! Damnit! Damnit! Damnit! Now it's gonna look like sh!t when I optimize it! Stupid me. I didn't even bother paying attention to the polygon limit. Well there's your update. Just wave your pitchforks and torches and I'll clumsily stalk my way back for now. *EDIT*:Of course, if I were to rebuild some parts on it I might be able to fix it without having to use the optimize option. I think I can fix it that way. Just hold your pitchforks and torches back for right now. Link to comment Share on other sites More sharing options...
SithMaster01 Posted August 20, 2002 Share Posted August 20, 2002 Good luck! Link to comment Share on other sites More sharing options...
Padawan_7 Posted August 24, 2002 Share Posted August 24, 2002 Any progress on reducing the poly count??? Link to comment Share on other sites More sharing options...
Midgit Yoda Posted August 24, 2002 Share Posted August 24, 2002 ***Holds Pitch fork up in the air and trounces forward and clumsily falls*** Oops lol. Link to comment Share on other sites More sharing options...
VampireHunterD Posted August 24, 2002 Author Share Posted August 24, 2002 Originally posted by Padawan_7 Any progress on reducing the poly count??? A little bit. Not much, but I've got school to deal with so I'll do what I can with what little bits of time I've got. Link to comment Share on other sites More sharing options...
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