Smood Posted August 18, 2002 Share Posted August 18, 2002 Ok I'am assisting Dark Reaper in making his flame thrower mod. I was reading up on SDK, and I found it called for Visual C++ to compile weapons .C file and other files (using a project file) to generate a .dll which in turn will lead to a qvm which intern will lead to the pk3, that all the Jedi Knights love and want. Simple enough... but how can I compile the weapon c file with out visual c++ and their project template? I tried a standard command line compiler (DJGPP compiler) but it did not work. How can I make a simple altered weapon stats mod without visual C++. Any help would be greatly appreciated. Link to comment Share on other sites More sharing options...
razorace Posted August 18, 2002 Share Posted August 18, 2002 The game.bat and the cgame.bat are for compiling the files without visual C++ Link to comment Share on other sites More sharing options...
Smood Posted August 18, 2002 Author Share Posted August 18, 2002 2 questions at this point... what does the game.bat compile files to (format), and second what is g_main.asm... I seem to be missing the file. Thanks for your help Link to comment Share on other sites More sharing options...
Smood Posted August 18, 2002 Author Share Posted August 18, 2002 2 questions at this point... what does the game.bat compile files to (format), and second what is g_main.asm... I seem to be missing the file. Thanks for your help. Link to comment Share on other sites More sharing options...
razorace Posted August 19, 2002 Share Posted August 19, 2002 Read the SDK readme. It explains the game.bat and cgame.bat. And sorry, I don't know what the g_main.asm is. Link to comment Share on other sites More sharing options...
Smood Posted August 19, 2002 Author Share Posted August 19, 2002 The MakeAMod Readme... yes I've read that, they talk about visual studio, and visual c++. They don't specifically say how I can use my cgame and game bats to compile.... Link to comment Share on other sites More sharing options...
razorace Posted August 19, 2002 Share Posted August 19, 2002 Sorry, I thought it mentioned this.... Just alter the files in their default directory and then..... Simply run game.bat to compile the server side files, run cgame.bat to compile the client side files, and run ui.bat to compile the User Inferface Files (menu stuff). This will place the compiled files in the code/base/ directory. From there, just follow the instructions in the readme for running your mod. If you need addition help, my fellow MotF teammate has a simple Mod tutorial. Email s0nic at rswann@eircom.net to get it. Razor Ace Link to comment Share on other sites More sharing options...
Joben Posted August 19, 2002 Share Posted August 19, 2002 hey i just answered this exact same question about a week ago. Why on earth is this forum's search feature disabled? Link to comment Share on other sites More sharing options...
idontlikegeorge Posted August 19, 2002 Share Posted August 19, 2002 probably cuz they cant seem to keep the forums operational anyway. Link to comment Share on other sites More sharing options...
Smood Posted August 19, 2002 Author Share Posted August 19, 2002 That is because searching the forums takes up a large amount of bandwidth and in essence would slow all your forums browsing speed down. If you answered the question, then a thread link would be helpful. Razor, how does the game.bat, cgame and ui know which file to compile in the code folder? Link to comment Share on other sites More sharing options...
razorace Posted August 19, 2002 Share Posted August 19, 2002 I assume it's done by filenames. I honestly don't know. You could open up the .bat files and see what they do.... Link to comment Share on other sites More sharing options...
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