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Khier

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Can be somewhat complicated if certain things go wrong, but if you're lucky, it only takes a few mins. First of all, make sure you've already made your map into a MOD. Copy the model you want to use into your MOD's models/players/ directory. Then move the animsound.cfg, model.glm, model_default.skin, model_default.surf, and sounds.cfg files into your MOD's models/players/kyle/ directory.

 

Open up the model.glm file in a basic word processor. DO NOT SAVE THIS FILE ONCE YOU OPEN IT. Scan through until you see a path that you don't recognize for graphics - it may be the name of your new model or it may not. For example, when I scan through the Obi-Wan model, I come across the reference "models/players/damon/belt_cloths.jpg". Some of them are written correctly and some of them aren't. It just depends on how careful the person that made the model was.

 

In this case, "damon" is the word we're looking for. Next, rename the directory of where you originally put the model in your MOD to that word. (If it were this, you'd rename the Darth Maul directory (let's say models/players/darthmaul/) to the word you just found (models/players/damon/).

 

Next, open up the model_default.skin file and change ALL of those paths to the new word as well.

 

This will allow you to use any model from MP as a SP model and get no errors when you run the map.

 

If you don't care if a slew of errors pop up when you play the map, all you need to do is copy the MP model whole to your MOD, and rename it kyle. You'll notice a bunch of pathing errors when your MOD loads, but they don't actually affect gameplay. I just like my MOD to look clean. :p

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