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new sabercolors withouy replacing them


Erliko

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Hi all,

 

I'm working on a (real) small mod wich will have about 5 new sabercolors (without replacing the old ones), increase damage of every weapon, increases durability and strength of forcefields, new startupscreen, add new skins (mines, the ts_skins and modified others)and some other small stuff...

My 1st problem is: I cant get my sabercolour (1 at the time)in the game! It's a dark red one and i copied the saberfiles in a new pk3 file (proper path)now i copied the red files and darkened them and replaced the 'red'name with 'dark' (all this is in the gfx/effects/sabers path) ingame i couldnt select it so i went back and created menu/art/saber_dark.tga,saber_dark_glow and saber_dark_glow2 now it should work! But it didnt... What did (/am i doing) wrong?

 

I didnt have a clue where to begin so i thought i'd go check the files in the mod of doom but it was/is a dead link so i posted it in the forum (thanks all for NOT responding btw)...

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The code cycles through the specifically name files, so you'd have to modify it to also cycle through your pictures (which might be a little more work than it seems), but if you named your files the same as the existing ones, they would show up immediately.

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I can help, I added a white saber to the game, so I know how it works.

There are some things you have to add to the sourcecode. I searched the original code for "purple" (because this is only used for the saber) and added my code to the existing one.

Now you have to look for the saber-selection cycle, I don't know where it was anymore, but search for "< 5" (or maybe it is "> 5" so long ago), because this is the value for the menu selection. If you add one saber you have to make it "< 6", if there are 2 more sabers it's "< 7".

When you have the files and the shaders it should work.

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