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My floor sounds like water...?


JonM

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From my understanding, this is because of the q3 engine, and its lack of ability to handle metal textures and shaders... People had this problem in Kaazim map, and LivingdeadJedi had this problem in his Episode 1 map near one the fueling pipes. this is what LivingDeadJedi had to say about it "Also 1 texture on the fuel pipes makes a water sound due to bugs in radiant making all metal floor textures into water TSK TSK TSK "

 

So ther you have it. Hope that helps some.

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In my first map I had this error.

I had textured my table with a metal texture, and wheni walked on it in-game it sounded like water. I went to change the texture and noticed i had used a shader. Changed to normal textured and it worked fine.

 

Speaking of water sounds, I might as well share this....

In the Temple Tounrement map(a default one) if you go into either team's base and stand on the top of the logo, you hear water.

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It sounds like the shader you are using has a surface parm of "metal". Open the appropriate shader file that has the water texture you are using, and if you see "surfaceparms metal" in that textures definition, delete that line and recompile your map. that should solve it . . .

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There's no need to modify the shader, just copy the image used by the shader that youo want as your texture to another folder eg. textures/*MyMap* and you'll be able to use it as just a plain texture without having to play around with shader files etc.

 

(This is only if you don't need the shader effect on the texture)

 

Monsoontide

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PUBLIC SERVICE ANNOUNCEMENT:

Do not modify stock shaders and redistribute them in your own maps with the same shader name. This is bad. Bad bad bad. Evil, in fact. You will mess up the shaders of everyone who downloads your map.

 

Instead, copy the shader script to its own file, rename the shader in that file, and use that shader in your map. Then there will be no conflicts.

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