cmsdwil3 Posted August 22, 2002 Share Posted August 22, 2002 I have JediMod 1.2, I whilst playing with the bots, one was using Mauls double sabre, when i try using Mauls sabre from the selection its just Mauls hilt... How can I have a double SABRE!!!!!! Cheers Link to comment Share on other sites More sharing options...
Dracofyre Posted August 23, 2002 Share Posted August 23, 2002 I'm going to impart some wisdom on you that I impart on everyone who has a question like this. Read the readme. Thank you Link to comment Share on other sites More sharing options...
cmsdwil3 Posted August 23, 2002 Author Share Posted August 23, 2002 And I will impart an answer in reply to your suggestion, I have read the read me but, can get it too work, I can have two seperate sabres but not Darths Mauls duel. Any other 'Helpful' people out there? Link to comment Share on other sites More sharing options...
Carcharoth Posted August 23, 2002 Share Posted August 23, 2002 to use doublebladed saber just type: *highlight* /THEDESTROYER - with capital letters... Link to comment Share on other sites More sharing options...
Carcharoth Posted August 23, 2002 Share Posted August 23, 2002 isnt it php? Link to comment Share on other sites More sharing options...
thehomicidalegg Posted August 24, 2002 Share Posted August 24, 2002 turn off ur sabre and type /twosaber for double sabres you can get 2 destroyers by turning "mod_dualblade" to "2" Link to comment Share on other sites More sharing options...
Hecktar Posted August 27, 2002 Share Posted August 27, 2002 And what about having the blade stay from spawn to spwan? The second saber stays... but i need to push the bind key for the blade every time I spawn... And BTW... What good is a second saber and\or dualblade? More damage? extra protection? Link to comment Share on other sites More sharing options...
thehomicidalegg Posted August 28, 2002 Share Posted August 28, 2002 with allstances enabled, two sabres hit twice if the swing connect( coz of the two sabres ) i think i dont think defence is affected. with out all stances, defence is actually weakened in my experiences as the stance leaves your torsal open, im not sure bout destroyer, but ithink its the same. as for the destroyer, it does 60(instead of 30) when thrown as the each blade hit twice. otherwise it actually slows you down to carry these sabres theres prolly other adcantages, but mainly it looks cool:) Link to comment Share on other sites More sharing options...
thehomicidalegg Posted August 28, 2002 Share Posted August 28, 2002 o yeh just remembered when spinning, whether in backsweep or just in combos you hit twice with both pink and orange stances i think.... Link to comment Share on other sites More sharing options...
Hecktar Posted August 28, 2002 Share Posted August 28, 2002 Hmmm... What is "enable all stance"? enlighten my nooby mind. And what about having the Destroyer stay after you die? And one more lazy question bout' scripting- how can I connect two diffrent commands to the same script? thanks in advanced Link to comment Share on other sites More sharing options...
Hecktar Posted September 2, 2002 Share Posted September 2, 2002 So what about perement destoyer? Link to comment Share on other sites More sharing options...
thehomicidalegg Posted September 3, 2002 Share Posted September 3, 2002 im not sure about permanant destroyer but you can bind it to a key so you can execute it each time you respawn. all stances is a cvar: mod_allstances when turned to 1, you can use blue yellow and red even when using 2 sabres or the destroyer Link to comment Share on other sites More sharing options...
Hecktar Posted September 3, 2002 Share Posted September 3, 2002 Tanx... And by this I kill this thred, and send it to oblivion! Link to comment Share on other sites More sharing options...
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