yodie Posted August 24, 2002 Share Posted August 24, 2002 Someone still needs to make these 2 jedi council members. heres a pic of Oppo Rancisis- http://www.starwarsnet.co.uk/opporancisis.jpg heres a pic of Yarael Poof - http://www.starwarsnet.co.uk/yaraelpoof.jpg i hope someone can make these if not already or i'll go mad Link to comment Share on other sites More sharing options...
Lord Tnuc Posted August 24, 2002 Share Posted August 24, 2002 Hmm...this seems like a request to me...when joining a forum, you might want to look up the rules and regulations and whatnots...requests are to be made in the official request thread. Try to keep it like this ;.; Link to comment Share on other sites More sharing options...
yodie Posted August 24, 2002 Author Share Posted August 24, 2002 dude, go ahead and make them if u want. i just want all the jedi council members as selectable players in te game:D Link to comment Share on other sites More sharing options...
Lord Tnuc Posted August 25, 2002 Share Posted August 25, 2002 I'm not going to make them...I never offered to...lol. I'm just saying...this is a request that you made...requests are meant to be made in the Request Forum. That's what it's there for. o.o Link to comment Share on other sites More sharing options...
Sniper Wolf Posted August 25, 2002 Share Posted August 25, 2002 It's impossible to make Yareal Poof because his neck is way the hell too long. It wouldn't fit on the humanoid skeleton. Link to comment Share on other sites More sharing options...
even311piell Posted August 25, 2002 Share Posted August 25, 2002 oppo rancisis would be hard to make cause he got no legs, but a tail like jabba and by the way, i'm working on a Luminara Unduli (trying), even if shez not a council member, shes pretty cool Link to comment Share on other sites More sharing options...
Psyk0Sith Posted August 25, 2002 Share Posted August 25, 2002 It's impossible to make Yareal Poof because his neck is way the hell too long. It wouldn't fit on the humanoid skeleton. well i did make a Yarael test head and it works fine. The problem with poof is the long arms, hands and legs. im far from having a Poof model ready, i'm just testing possibilities... Link to comment Share on other sites More sharing options...
nomad Posted August 26, 2002 Share Posted August 26, 2002 Psyk0Sith I just had a thought, since you said you were testing out ideas. It may be possible to make the long arms, legs, and neck by modelling Poof's torso to be small (relative to the root skeleton) model his neck to encompass part of the upper torso, attempt to attach his arms from a lower starting point and tie them to the skeleton's arms, I don't think you have to worry about his legs much (according to some sources he has four arms though) and then with the scaling mod make him larger. The most difficult thing of course is the lowering of the arms, neck, and shoulder area... and then properly attaching them to follow the root skeleton's animations without error. I never thought it possible to make Poof myself, but this idea may be something to go with. root skeleton basic model: \ O/ \:/ | | / \ / \ Yareal Poof model \ O / \ : / \:/ | / \ / \ : = neck -nomad MTFBWY LOL! The pictures aren't coming out quite right- can't get those to work The basic idea is there though. Look at it in simple segments. O = head \/ = arm segments : = neck segments | = torso segments /\ = leg segments Hope I haven't wasted too much of anyone's time Link to comment Share on other sites More sharing options...
dreamer Posted August 26, 2002 Share Posted August 26, 2002 that's impossible cuz if u make the torso smaller and the arm segment start lower, the deformation won't be correct because the shoulder part won't even be touching the skeleton, u need to have at least the top of the shoulder touching the bottom of the clavical bones Link to comment Share on other sites More sharing options...
Psyk0Sith Posted August 26, 2002 Share Posted August 26, 2002 The problem is, when deformation occurs, the bones must be pretty close to the mesh. For the head its ok because, the neck bends at the bottom and the head itself is following the base movement, still gives the impression that the head is moving and not stiff. I will do some test with longer arms to see how it derforms. Link to comment Share on other sites More sharing options...
JediQuermian Posted October 3, 2002 Share Posted October 3, 2002 Yarael Poof is a good idea. He is one of my favorite chars even though he is so obscure. Link to comment Share on other sites More sharing options...
inbredyokel Posted October 3, 2002 Share Posted October 3, 2002 I'm pretty sure he does have 4 arms. They're just hidden beneath his cloak in all the scenes he is shown in. That's also why his saber hilt is so freakin long. Link to comment Share on other sites More sharing options...
JediQuermian Posted October 4, 2002 Share Posted October 4, 2002 Hopefully someone will make this model possible. It'd probably have to be one of the more experienced modelers out there for example (only an example) Toonces, or MisterPunch - somewhere along that line. Link to comment Share on other sites More sharing options...
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