WarHawk109 Posted August 25, 2002 Share Posted August 25, 2002 http://www.rhino3d.com/ its a 20mb d/l but its worth it! its probaly the easyest modeling program to use out there, however modeling is all it can do, maping textures and animation are not one of its features, i would recomened using this with milkshape. with the evaluation you only get 25 saves, there are ways to get around this, otherwise you have to pay the $800, which is considerably cheaper than $3000 for 3ds max, anyway its a great d/l, its easy and complex at the same time:) Link to comment Share on other sites More sharing options...
Twisted Vertex Posted August 25, 2002 Share Posted August 25, 2002 actually your best bet for poly modeling would be lightwave 7. Its dirt cheap right now 1,100 euros. Lightwave has the strongest polymodeling tools, and is extremely easy to use. Even from what I understand cinema 4d is a pretty impressive program also. Link to comment Share on other sites More sharing options...
WarHawk109 Posted August 25, 2002 Author Share Posted August 25, 2002 yeah, but im straped for cash, and i would d/l it but im on 56k, ill have to wait till i get cable or dsl, but rhino is pretty good and i recomend it. Link to comment Share on other sites More sharing options...
WarHawk109 Posted August 26, 2002 Author Share Posted August 26, 2002 okay forget what i said above, i d/l lightwave and took me about 4 and a halve hours, from looking at it it looks pretty good i just don't know how to use it yet pluse i have to register it inorder to use it. Link to comment Share on other sites More sharing options...
MacD Posted August 26, 2002 Share Posted August 26, 2002 Uh...isn't Rhino NURBS only? Or have they changed that in a later release? If not, forget Rhino3d...assimilate only takes editable meshes... Link to comment Share on other sites More sharing options...
STEVEMFRED Posted August 26, 2002 Share Posted August 26, 2002 whats a NURB? Link to comment Share on other sites More sharing options...
Twisted Vertex Posted August 26, 2002 Share Posted August 26, 2002 A NURB is a Non-Uniform, Rational, B-spline. It is a mathematical technique using polynomials to describe smooth curves or surfaces. The ‘B’ stands for “Basis”. It was developed in the early 1970’s as a method for creating smooth curves and surfaces interactively on the computer screen. A NURB is defined using vertex points, a knot vector, a polynomial degree, and one weight value per vertex point. The most identifying feature of a NURB is that the curve (or surface) does not pass through the defining vertex points. This means that a program that uses NURBs allows you to edit the shape of a curve or surface by moving or dragging these vertex points. Since these vertex points do not lie on the curve or surface, the program usually connects the vertex (edit) points with straight lines. These lines are sometimes called the vertex mesh for NURB surfaces. Did a quick search on Google, here is your "TEXT BOOK" answer. Link to comment Share on other sites More sharing options...
K.O Posted August 27, 2002 Share Posted August 27, 2002 *Head Explodes* You know what.. I think I'll try something else other than trying to model. Cause when you guys say it's "easy to use" I get excited and say "yeah! I can do this!", then I open the program and don't know what the hell I'm doing. So I take it you mean it's easy for people who already know how to model? Link to comment Share on other sites More sharing options...
STEVEMFRED Posted August 27, 2002 Share Posted August 27, 2002 ok i get it, thanks Link to comment Share on other sites More sharing options...
ZeroXcape Posted August 27, 2002 Share Posted August 27, 2002 http://www.wings3d.com/ -- Free, Fast, Windows, Mac, Linux -- Link to comment Share on other sites More sharing options...
STEVEMFRED Posted August 27, 2002 Share Posted August 27, 2002 K.O. it just takes patience, trail and error and asking for help. also reading tutorails helps too Link to comment Share on other sites More sharing options...
superdude201 Posted August 27, 2002 Share Posted August 27, 2002 Originally posted by STEVEMFRED K.O. it just takes patience, trail and error and asking for help. also reading tutorails helps too Where r the tutorials the only tutorials i've found are ones that tells u how to add caps i've found none that tell u how to make and actual smooth model (human) Link to comment Share on other sites More sharing options...
Twisted Vertex Posted August 27, 2002 Share Posted August 27, 2002 try http:http://www.3dtotal.com There they have a fantastic tutorial called joan of arc. this tutorial can get translated to all program types across the board. You find the tutorial in the free stuff section. Post your result PLEASE, I really would like to see how you did. EDIT: if you really wanna go hardcore, visist http://www.cgtalk.com ..This website isn't for the faint of heart. Though they offer lots of help, and show off some great techniques. Link to comment Share on other sites More sharing options...
superdude201 Posted August 27, 2002 Share Posted August 27, 2002 K thanks i'll check them both out this is the first site that actually tells u how to model thanks Link to comment Share on other sites More sharing options...
superdude201 Posted August 28, 2002 Share Posted August 28, 2002 I'm stuck already how do u get those pictures on the sides? Link to comment Share on other sites More sharing options...
Twisted Vertex Posted August 28, 2002 Share Posted August 28, 2002 I assume your talking about the retroscopy part, where you use the pics as a refrence when you draw. What I did for that tutorial was make to Boxs. Bring Up the height. Make it thin, so when you in perspective mode, you can easily see around around. All you have to do is assign the texture through the texture editor, and make it visible in the viewports. Link to comment Share on other sites More sharing options...
superdude201 Posted August 28, 2002 Share Posted August 28, 2002 Ok i'll try that thanks Link to comment Share on other sites More sharing options...
K.O Posted August 29, 2002 Share Posted August 29, 2002 Oh yeah, definetly. I know it requires LOTS of patiences, I just don't seem to get the hang of it though thyen I go off to play something. But I'll take a look at that Joan of Arc tut. Thanks too. Link to comment Share on other sites More sharing options...
Twisted Vertex Posted August 29, 2002 Share Posted August 29, 2002 Would like to see what you come up with. I have seen some really poor outcomes on that tutorial. I would REALLY like to see how you did. Link to comment Share on other sites More sharing options...
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