keo718 Posted September 1, 2002 Share Posted September 1, 2002 I've had this thought for a new force power for some time now. I never played Dark Forces but I'm old that it is similair to the "force throw" in that game. Razorace with his "Master of the Force" mod has a similair idea which he calls "Telekinetics". The coding of this force power is pretty much usless without the maps to go with it. Would you mappers be interested in creating maps that exploit this ability? --every thing force push/pullable is subject to the attack-- -------------------------------------------------------------------------------- example: not set in stone. Level 1: Can move small objects,(rocks, droids, small boxes etc.) for attack one at a time. Must be stationary for 4 seconds. --Every item within your arc or circle is affected. Your arc/cursor(like force push/pull) on this level is large enough for only one small object-- Level 2: Can move medium/small objects for attack three at a time and press distanced switches Must be stationary for 2 seconds. --Your arc/cursor(like force push/pull)on this level is large enough for three medium/small objects-- Level 3: Can move large/medium/small objects for attack. Medium/small objects 5 at a time. Large Objects 1 at a time. Can press distanced switches. Can move aircraft around the size of Xwings. That is not for attack, and it would require a stationary 2 seconds of focus.(on MP/SP maps this would make nice for hidden areas. Or for SP, could be imperative to advancement in that level.) Movement of medium/small objects is instantaneous --Your arc/cursor(like force push/pull) on this level is large enough for 5 medium/small objects and 1 large object.-- Level 4: Can collapse structures. All the aforementioned abilities are done instantly, no focus required. 5% increase in throw speed. -------------------------------------------------------------------------------- Link to comment Share on other sites More sharing options...
keo718 Posted September 1, 2002 Author Share Posted September 1, 2002 23 views and 1 vote. Link to comment Share on other sites More sharing options...
keo718 Posted September 2, 2002 Author Share Posted September 2, 2002 Bump. Please vote guys, I need your opinions. Link to comment Share on other sites More sharing options...
keo718 Posted September 4, 2002 Author Share Posted September 4, 2002 Bump. Link to comment Share on other sites More sharing options...
~Rebel_Monkey~ Posted September 4, 2002 Share Posted September 4, 2002 everything sounds good except for Level 4: collapse structures. A bit TOO strong. Link to comment Share on other sites More sharing options...
keo718 Posted September 4, 2002 Author Share Posted September 4, 2002 Yeah. It could probably be balanced out by requiring a great deal of focus time. It was just a thought though. That one may not even be possible. Are you a mapper? Link to comment Share on other sites More sharing options...
Andy867 Posted September 4, 2002 Share Posted September 4, 2002 Why.. Look at what Dooku did in Episode 2. Although we have to consider the limitations on the Engine though. Sucks having limitations, and with the Unreal Engine coming out soon, it will make the JK2 Engine look obsolete. D'oh! Link to comment Share on other sites More sharing options...
keo718 Posted September 4, 2002 Author Share Posted September 4, 2002 Yeah, I was talking to Razorace and he said collapsable structures would take a big rewrite of the code if its even possible. Link to comment Share on other sites More sharing options...
DARTH ANDYZ Posted September 7, 2002 Share Posted September 7, 2002 do u think jk3 will come out on either the unreal engine or the doom 3 engine if at all????? Link to comment Share on other sites More sharing options...
keo718 Posted September 7, 2002 Author Share Posted September 7, 2002 If at all, is indeed the question. I hope there is a JKIII. Link to comment Share on other sites More sharing options...
Andy867 Posted September 7, 2002 Share Posted September 7, 2002 Well, Darth, it depends upon what LEC wants the game to be able to do, and which engine will be able to provide it. Although I think that LEC should do a poll on what should be included in the game. They should have realized that people would want dual sabers in JKII, especially with Episode 2 flashing them around. With the new game engines, a lot more stuff will be possible, and modding and other editing will be easier with Unreal engine that with the Doom III engine. Least that's what I've gathered. I don't care which engine they use, as long as they listen to what people want, and can put as much of it in the game as they can. Some things I want in the new JKIII when it comes out is: Dual Sabers Better Graphics Better Engine built-in size scaling better animations more animations selectable weapons like the hilt idea. More support for making mods/skin/models/maps. And other stuff that I am not thinking of at the moment.. But I think the force idea is a good idea, Keo718. Link to comment Share on other sites More sharing options...
Slunker Posted September 7, 2002 Share Posted September 7, 2002 LEC listening to its fans. Yeah, that'll happen. *smirk* -Slunker Link to comment Share on other sites More sharing options...
syrfer Posted September 8, 2002 Share Posted September 8, 2002 You're talking about Force Throw. It used to be in Dark Forces 2 and was pretty neat although you weren't able to collapse structures. I've had another idea for a force power. What about a power that gives the player a warning a split second before they are struck by an attack, kind of like a spider sense. Aren't Jedi supposed to led by the force out of harms way? Link to comment Share on other sites More sharing options...
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