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keo718

Does this interest you?  

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  1. 1. Does this interest you?

    • Yes
      9
    • No
      2


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I've had this thought for a new force power for some time now. I never played Dark Forces but I'm old that it is similair to the "force throw" in that game. Razorace with his "Master of the Force" mod has a similair idea which he calls "Telekinetics". The coding of this force power is pretty much usless without the maps to go with it. Would you mappers be interested in creating maps that exploit this ability?

 

--every thing force push/pullable is subject to the attack--

 

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example: not set in stone.

 

Level 1: Can move small objects,(rocks, droids, small

boxes etc.) for attack one at a time.

Must be stationary for 4 seconds.

 

--Every item within your arc or circle is affected.

Your arc/cursor(like force push/pull) on this level is

large enough for only one small object--

 

Level 2: Can move medium/small objects for attack

three at a time and press distanced switches

Must be stationary for 2 seconds.

 

--Your arc/cursor(like force push/pull)on this level

is large enough for three medium/small objects--

 

Level 3: Can move large/medium/small objects for

attack. Medium/small objects 5 at a time. Large

Objects 1 at a time.

Can press distanced switches. Can move aircraft around

the size of Xwings. That is not for attack, and it

would require a stationary 2 seconds of focus.(on

MP/SP maps this would make nice for hidden areas. Or

for SP, could be imperative to advancement in that

level.)

 

Movement of medium/small objects is instantaneous

 

--Your arc/cursor(like force push/pull) on this level

is large enough for 5 medium/small objects and 1 large

object.--

 

Level 4: Can collapse structures. All the aforementioned abilities are done instantly, no focus required. 5% increase in throw speed.

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Well, Darth, it depends upon what LEC wants the game to be able to do, and which engine will be able to provide it. Although I think that LEC should do a poll on what should be included in the game. They should have realized that people would want dual sabers in JKII, especially with Episode 2 flashing them around. With the new game engines, a lot more stuff will be possible, and modding and other editing will be easier with Unreal engine that with the Doom III engine. Least that's what I've gathered. I don't care which engine they use, as long as they listen to what people want, and can put as much of it in the game as they can.

 

Some things I want in the new JKIII when it comes out is:

 

Dual Sabers

 

Better Graphics

 

Better Engine

 

built-in size scaling

 

better animations

 

more animations

 

selectable weapons like the hilt idea.

 

More support for making mods/skin/models/maps.

 

And other stuff that I am not thinking of at the moment..

 

But I think the force idea is a good idea, Keo718.

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You're talking about Force Throw. It used to be in Dark Forces 2 and was pretty neat although you weren't able to collapse structures.

 

I've had another idea for a force power. What about a power that gives the player a warning a split second before they are struck by an attack, kind of like a spider sense. Aren't Jedi supposed to led by the force out of harms way?

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