Jump to content

Home

What kind of changes would you do to the actual units?


lukeiamyourdad

Recommended Posts

All right, before i start i would like to ask people to avoid talking about the gunship.

 

This thread is not about changing civs or turning some units to make them UU. Is about diversifying the units to make them different without making them unique.

To clear it out, here is an example:

 

Rebel Troopers:Add more HP, lower their armor,lower their attack, increase their speed and attack speed.

 

Stormtrooper: Lower HP, increase their armor, increase their attack, lower their speed and keep current attack speed.

 

Battle droids: Keep HP,increase their armor, lower their attack, keep their speed and increase attack speed.

 

It's simple and does not take too much time to do.

Link to comment
Share on other sites

Workers would increase armor and duraarmor, increase attack, increase hit point, increase work speed.

 

Increase food, ore, carbon, and nova thus their amounts

 

Increase armor and duraamor and attack on AT-ST and AT-AT

 

Stormtroopers increase armor, attack and hit points

 

Increase Mounted Trooper armor and duraarmor and speed

Link to comment
Share on other sites

I like the empire and rebel civilations. Those two need to have alot of upgrades and changes done to them. B-wings from scenario editor need to be changed from Toy box units to regular units in rebel airbase. I think the # of bounty hunters in each civilation needs to change from one to say 3 maybe 4. I am sure there is alot of bounty hunters they could use. They could add boba fett to empire. I can't think of any other ones right now.

Link to comment
Share on other sites

  • 2 weeks later...

What about training heroes some heroes are really good at some points like killing troopers and weak at for example killing mechs while others are good at killing mechs and weak at killing troopers, with jedi you also have convert ability. Also have the heroes gain experience making them better and have an area around them in wich your units will be better at certain things, depending on the hero off course

Link to comment
Share on other sites

I think having a few heroes per civ that you can only build one each of could be cool, sort of like some of the heroes in AoM. They shouldn't be too strong though, and units gaining experience is way too clickfesty IMO.

 

Workers would increase armor and duraarmor, increase attack, increase hit point, increase work speed.

IMO they should stay as they are now. Workers are supposed to be vulnerable. They need to be defended by military units.

 

Some changes to move the game slightly toward unique unit sets could be nice, such as making certain civ's troops/other units fast/slow, strong/weak, expensive/cheap, etc.

Link to comment
Share on other sites

Training heroes is a nice thing but they should be like the regular heroes(toy box units) not stronger.

Gaining experience can be a tough thing. Think about, how will Han Solo gain exp when he can be easily killed?Anyway it requires to much micro, well not too much but you know...

 

Some changes to move the game slightly toward unique unit sets could be nice, such as making certain civ's troops/other units fast/slow, strong/weak, expensive/cheap, etc.

 

that's what i wanted to do with this thread.

Link to comment
Share on other sites

I think there are some things that could be improved but they will change strategy for example

 

Ion cannons, armed on some turrets and Y-Wings etc.

Repeater trooper as new unit, fires extremely fast, low attack, only good vs infantry, own upgrades.

Normal infantry good all around, new upgrade since repeater won't exist as upgrade.

Aircraft should be strafing ground targets, have dogfights, isn't this what the original SW is all about?

Link to comment
Share on other sites

Increase the attack of Bombers

 

Increase attack of Grenaders vs buildings

 

Increase range of turrets

 

Lower accuracy and power or turrets

 

Increase speed of trooper recruits

 

Make padawans/knight seperate units

 

Lower price of padawans

 

Give confed's shielded air but not affect geo warriors

 

Lower speed of strike mechs

 

Increase probot health

 

Increase Awing health

 

Should balance the game better.

Link to comment
Share on other sites

IMO forward building and mech rushes are far too easy and bneficial compared to the other types of rushes. It always feels so cheap when I win a game by forward building because it is just so easy. It is too easy to hit and run with strikes IMO.

 

And something needs to be done to make it harder to turtle late game. Grenadiers should not be able to take out cannons so easy, and AC's should not be able to obliterate attackers so easily.

Link to comment
Share on other sites

I agree on most of your points except

  1. Padawans are the price that they are because, post patch, any cheaper and you need tons of troops to hold them off

Jedi knights are good upgrads to padawans, and it gives those who build padawans early a boost when hitting t3

The turret range/power thing. Turrets are good long range as it is, and decreasing their power, after making them so expensive and long to build makes them not worth buying. Decreased accuracy i would definetly jump for though.

Recruits are slow so that people cant pull of destructive t1 attacks, so of a safety guard to confine most of the fighting to t2 and higher, winning games in t1 is pointless and no fun

[/list=1]

Also, i think that, instead of sheilded air, go for the more canon approach of giving them higher hp and armor parameters. A) its easier on the programmers and B) it fits the geneotian fighter description, slow and expensive to build, but heavily armored

Link to comment
Share on other sites

-The hit points on all speeder bike scouts should be increased.

 

-The Probot hit points should be increased.

 

-All Mounted Troopers should have more armor and more hit points

 

-All Grenade troopers armor and attack should be increased

 

-All Hwy Troopers and Repeaters should have increased armor and hit points.

 

-Anti-air troopers should have increased armor and hit points

 

Jedi Padawan/knight and Sith Apprecice/knight should be separate. Ability to make both. Ability to make all 3 in certain civilizations. such as Jedi Padawan, Knight and Master in Rebels and Appr., Knight, and Master in Empire, etc.

 

Make AT-ST and AT-AT Walkers have the ability to turn the head portin of the mech to fire at units to the side.

 

Get rid of repeaters in confederacy and instead make their armor, hit points, and attack large.

Link to comment
Share on other sites

Carrying Capacity:

 

All Strike Mech's carry 1 unit

 

All AT-ST's, etc. carry 2 units

 

All assualt mech's carry 10 units

 

Laser Turrents and Anti-air Turrents garrison 10 units

 

Sentry Post garrison 5 units

 

Command Center and Fortress garrison 25 units

 

Troop Center garrison 10 units

 

Mech Factory garrison 10 units

 

Jedi/Sith Temple garrison 15 units

 

Hwy Weapons Factory garrison 5 units

 

Prefab Shelter holds 10 units

 

Air Transports and Sea Transports carry 20 units

 

Monuments garrison 15 units

 

Increase hit points and shield points of Shield Generator

 

Increase hit points and armor on power cores, sentry post and sensory buoys.

 

Increase worker attack

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...