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Scout Trooper WIP


monsoontide

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Just started on this in what little spare time I have at the mo.

 

ftp://68.4.22.173/Monsoontide/JK2/ScoutWIP1.jpg

ftp://68.4.22.173/Monsoontide/JK2/ScoutWIP2.jpg

ftp://68.4.22.173/Monsoontide/JK2/ScoutWIP3.jpg

ftp://68.4.22.173/Monsoontide/JK2/ScoutWIP4.jpg

 

User: tide1

Pass: monsoon1

 

It's way to high Poly count but will refine it once I've finalized all the shapes.

 

I plan on cheating a bit owing to time constraints and this being my first attempt at a JK2 player model, so I'm using LUKE's body as a reference for everything (Scale / Caps / #Polys etc)

 

Plan on building the armour over the next week or two but have many other projects on the go.

 

Hope you like.

 

I know there is another scout trooper out there in progress so maybe if you're lucky you'll get two!!

 

Monsoontide

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ok looks pretty good , all it needs is to be (excuse my expresion) tarted up a bit add detail and possibly a little wear and tear on parts of the helmet such as a blaster mark or bit of dirt would make it alot better ....

 

FATTEH

 

BTW beings as this is ur first it looks very good keep up the good work and good luck

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Originally posted by fat_101

ok looks pretty good , all it needs is to be (excuse my expresion) tarted up a bit add detail and possibly a little wear and tear on parts of the helmet such as a blaster mark or bit of dirt would make it alot better ....

that would be done with the skin. the head is just colourized right now. anyhoo, looking good, monsoon. can't wait to see the body. :D

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That's right t3rr0r, it's just the raw mesh with some coloured parts to help make construction easier. Textures / Skinning will come when the whole thing is built.

I'm more a builder by trade than a painter!!

 

If anyone can point the way to a few vertex weighting tutorials, I'd be much obliged.

 

Thx

Monsoontide

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Hi Everyone,

 

Well after a break to work on a Sith Infiltrator MD3 for SunBurN's SithEmergence map, I've managed to get an hour during my lunch break today at work to start working on the Biker Scout again.

 

ftp://68.4.22.173/Monsoontide/JK2/

 

User: tide1

Pass: monsoon1

 

ScoutWIP5.jpg

 

Now before you all start - this is simply my hijacking of several different RAVEN models hacked together to create a VERY rough guide for me to work from.

So far the only parts I've actually worked on are the Helmet and I had a little time to start work on the breastplate/backpack - but I need more references - can anyone help?

There are NO textures on this model - I've simple coloured various sections to make modeling easier.

 

There is still A LOT of work to be done to bring this up to the quality level the community deserves.

 

Along the way I may need a little help as well - I'm using Lightwave 7.5 for modeling and I don't have 3DS MAX - which I believe is what you need to get a model IN-Game.

Still that's getting ahead of myself.

 

Comments / Resources appreciated.

 

Monsoontide

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I'm just using the RAVEN models as a Size/Placement guide. I'm gonna remake mostly everything cos I don't like the way they model parts.

 

Will hopefully get a little more done during lunch tonight.

However our company BLOCKS ****loads of webpages so I can't upload pix from work.

 

Monsoontide

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O.K.

Managed to work on this a bit more today using my new references.

It's starting to come together. Slowly replacing all the stolen bits with custom built parts - so far the chest and back armour, the knee guards and the forearm shields.

Still need to work on the belt and the various pouches and I don't like the standard Raven boots - they're not 'Chunky' enough.

Once all the pieces in place I need to optimize the model and try to reduce the poly count as much as possible.

I have made the snout shorter and angled the front edge of the visor shield.

The backpack sits a little low for my tastes (even though this is directly from the ref pics) so will probably move it up a bit.

 

Will upload the new PIC (it's called ScoutWIP6) when I get home after work cos I can't do it from here. (I'll post a quick update to this thread when I've upped the pic)

 

Monsoontide

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I've just started work on a Blaster for the Scout Trooper (Will post a pic of it when I get a bit more work done). The model is mostly done apart from texturing and I have to check the Polycount against RAVENs guns.

I would like to try to get it in game to replace that AWFUL Bryar pistol.

I know theres's a Blastech in the works as well, so you'll have something to choose from at last!!

 

I'm currently starting to optimize the Scout Trooper (He's about 3500 polys at the mo) and I'll refine the helmet in particular and various other bits.

I redid the boots so they have heels on them and a chunkier front to them.

The belt also has a little bit more detail to it - not too much though as it's not a really important area.

 

Then the hard part begins :(

I'm not quite so good with 3DS max as other 3D packages.

 

Monsoontide

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