Phr00t Posted September 8, 2002 Share Posted September 8, 2002 I'm having trouble compiling my vm files. I've tried all the updated Batch files, reorganized directories, and I still can't get it working. Could someone go through a step to step walkthrough of how to get it working? Thank you. Link to comment Share on other sites More sharing options...
Azymn Posted September 8, 2002 Share Posted September 8, 2002 You're compiling JediMod, aren't you? Link to comment Share on other sites More sharing options...
Phr00t Posted September 8, 2002 Author Share Posted September 8, 2002 No. Just a simple mod I made. Trying to make VM's. Link to comment Share on other sites More sharing options...
Azymn Posted September 8, 2002 Share Posted September 8, 2002 Oh....sorry. I assumed that because there are a number of exceptions when compiling it. Anyway... Tell me if you're following these steps: 1) Open a command prompt 2) Change the command prompt to the directory you're working in (like game, cgame or ui) 3) type game, cgame, or ui (this runs the batch file), according to the directory you're in Is that what you do? Link to comment Share on other sites More sharing options...
Phr00t Posted September 8, 2002 Author Share Posted September 8, 2002 Yes. It keeps giving met his error: compiling g_main.c: C:\MOD\SOURCE\LCC\BIN\LCC.EXE: cpp: No such file or directory Link to comment Share on other sites More sharing options...
Primesghost Posted September 8, 2002 Share Posted September 8, 2002 Bo to the path: C:\MOD\SOURCE\LCC\BIN\LCC.EXE and make sure the file LCC.EXE is there. If it's not, then find it and put it there. (it should be somewhere in the "mod" folder) Link to comment Share on other sites More sharing options...
Azymn Posted September 8, 2002 Share Posted September 8, 2002 If you're running Windows, get the old, original batch files from the SDK. Try the oldest batch files you can find. Link to comment Share on other sites More sharing options...
Phr00t Posted September 8, 2002 Author Share Posted September 8, 2002 Primes: LCC is there, but for some reason it's having difficulty finding the CPP file that's in the same directory. I don't know why... Syrup: I've tried the oldest and newest versions of batch files, none work. Link to comment Share on other sites More sharing options...
Azymn Posted September 8, 2002 Share Posted September 8, 2002 Hmm...i had the exact same problem, and i re-extracted the original SDK and used those batch files, and it worked. Link to comment Share on other sites More sharing options...
The Eternal Posted September 8, 2002 Share Posted September 8, 2002 if the path is in any way not set to that directory it can't find them indeed. just add the folder with lcc.exe etc. to the path and you should be fine. else you did something weird Link to comment Share on other sites More sharing options...
Phr00t Posted September 8, 2002 Author Share Posted September 8, 2002 Eternal: You talking to autoexec or something? Link to comment Share on other sites More sharing options...
ASk Posted September 8, 2002 Share Posted September 8, 2002 Well, you can execute a set path command before compiling, it does not matter. just insert it into the batch file before any reference to lcc/cpp Link to comment Share on other sites More sharing options...
The Eternal Posted September 9, 2002 Share Posted September 9, 2002 that's another possibility batches are slow anyway... you should ALWAYS use dll compilation untill you're releasing the mod... (you should check once in a while if you coded some QVM incompatible stuff tough) Link to comment Share on other sites More sharing options...
The Eternal Posted September 9, 2002 Share Posted September 9, 2002 and phr00t, i use windows XP, it uses a diffrent way of setting the path variables (so does windows 2000)... it's somewhere in the system option in the config screen. if you're using windows 9x you can add it into the autoexec.bat indeed.. (PATH=%PATH%;C:\jedioutcast\GameData\bin) for example Link to comment Share on other sites More sharing options...
Phr00t Posted September 9, 2002 Author Share Posted September 9, 2002 Thanks for that path stuff, that worked... Now just wait for my simple stupid mod (First Person MP Sabers) hehe Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.