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WIP: Sephiroth


Twisted Vertex

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Posted

Ok, sorry about the new thread, I saw in the request thread somebody wanting the sephorith, and I already had a thread out, Though it didn't advertise what it was...

 

I had to redo the whole model in max. Becasue the exporter in softimage is LAME. Then i couldn't even import the model into 3d studio max. Oh well here is the redo version.. This is about 2.5 hourse of work.

 

http://www.woopadesign.web1000.com/new.jpg

 

 

Sorry again for the new thread.

 

EDIT.......I apologize for the SUPER lame quality...

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Posted

Hell yeah. I hope you'll be doing different versions such as one with his game attire, one with his other game attire, and maybe a couple of customs with him...to keep it sorta...newish.

 

 

 

 

Edit: To add to that, perhaps you could add in his sheath...sticking out back. With the hilt of the Masamune missing of course..

Posted

Wow Musashi, I like that one better than the softimage one. Yeah, I'm having gay problems with Assimilate just like you, if I can't get Cloud in game I'm just gonna give up on JK2 lol.

Posted

I am so happy that someone is finally making Sephiroth for JK2. Since i'm a big fan of Final Fantasy 7, could u let me know when he's finished? It would be cool if he came with the masamune.

Good luck!

Posted

Well first off, it took me about 3 hours total to get the whole hair and to get it as low poly as possible. Basically, I reconstructed the top of the head and moved a TON of vertexes and rotated them, scaled them, collapsed them hehe. Shoo, I am glad I won't have to do that again lol.

Posted

I am getting some errors in game, its using the default model kyle.

 

missing animation file model/players/seph/_humanoid

 

that folder is my c:/base/models/player/seph folder that i used to compile the model.

 

I am trying everything possible combiantion to figure this out....

Posted

Yeah so I figured out the problem, I just compile everyhting within ght humanoid folder. So, thanks for the replies.

 

However there seems to be a hierarchy problem. Sephorith only has a torso. Everything is steming from l_leg Surface 0. I am going to go back into max, what would be the best way to get torso as surface zero, and link everything from there.

Posted
:cool: On the taunt, just take the Orchestral version of One Wiinged Angel and use the chorus line 'Se-fi-roth!" or the 'bell' sound, that would be sweet.
Posted

Sorry I didn't reply already, it seems that for some reason LucaSForums is not showing me new posts in threads.

Anyway, I had the same kind of problem with Dark Helmet whenever I got him through assimilate except I never could get him to load in game. anyway, What anavel told me to do was to connect the parts that are wrong to the existing parts and then detatch them and name em, then link them and re-weight them if necessary. It worked for mod view with helmet but I never could get JK2 to let him load in game correctly.

Posted

Chrono, I have a subscription to Playstation Official Magazine and they've been running all Squaresoft character crossovers, Sephroth is one of them. Infact we Amercians get a bonus in that we get to kick his ass, unlike the Japanese version.

 

Besides, what would Cloud be without Sephroth?

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