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WIP: Sephiroth


Twisted Vertex

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Posted

I hope to complete the mesh before i goto sleep tonight. I have a good 2 hours of work before I start spacing out ...........:D

 

I am doing some experiments with the hair.....don't quite know how I want to do it.....Looks to neat and perfect right now, Which I hope to change.

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Posted

Perhaps try making his hair pointy, rather than rounded like you have it. His hair was more pointy and straight-like in FF7. With round and smooth, it looks like he's gotten a perm. :D

 

-Anakin

Posted

great job man keep up the good work but they are right the hair needs some work other than that it looks awesome u da man! hair kinda looks like macaroni and cheeese *drool* *goes to cook some MnC*

Posted

Cel-shaded Sephiroth eh? I can do that. I was going to make my Crono model have the DBZ-like anime look. I was planning to do something along the same lines with Midgit's Cloud model.

 

The key to this is to make sure his eyes have just a little depth (that he has eyebrows and cheekbones) so that way the skin doesn't look like garbage.

Posted

I have an idea vertex with his hair, just get rid of the side strands you have then it may look a little better

 

 

 

DOn't forget to include his marsume, u can find swords some where in jediknightii.net I have a ladder map when they use swords so it does exist

Posted

ok...........................(aukward pause)

 

 

I think it be profesional to put it to his side, if u look at him in the game ITS NEVER ON HIS BACK ALWAYS AT HIS SIDE

 

but if you want sephiroth to look accurtate cut those to hair strands on the side of his head to make him look more accurate

Posted

HI, ok an Update for you :)

 

http://www.woopadesign.web1000.com/seph3.jpg

 

if you haveing problem click the click then close it. Then click it again.

 

I included a wireframe view. so the pro's out there can say where the polys are and are not needed.

 

I am having trouble visualizing the face. It doesn't look right in the viewport, but The render does it somewhat justice. The side view isn't to pleasing.......anybody have some suggestions.

 

The current polycount is 1877.....So I still have room to GO SICK :)

Posted

I really dont see too many areas where I would optimize, perhaps add a few polys to shape up the midsection/hip area. You've got tons polys in the bank to do some subdivision of the face and add detail. I really like arms, the mucsles look great :)

 

Oh, quick little tip, model the feet and legs in a strait position, I see you have the feet aranged so that they are bending inward quite a bit. When in game his legs will straiten out but his ankles will be rolled inward too much, it'll look wierd. Easy to do, just rotate the feet a little

 

Keep up the good work :)

 

edit: by strait I mean follow the current angle you have on the model, dont straiten the bones, all you need to do it rotate out the ankles a bit

Posted

The new hair is nice; more natural looking. Since you can't get hair to move you could make 4 or 5 models with different hair and have a script so its constantly changing but then again your computer might have a heart attack. :)

 

Also after you're done the model are you going to add on his trench coat and make it selectable like the Tyrion model?

 

Keep the excellent work and good luck.

Posted

Question for my own reference as well. In my cloud model I basically made a head almost identicle to Sephiroths (without the hair). Do you think it's really necessary to have the nost actually Meshed on the character or would it look fine to have the nose merely skinned on?

Posted

I would mesh the nose.....Pretty simple process acutally.

 

http://www.woopadesign.web1000.com/seph4.jpg

 

If will release the .max if anybody wants to skin him...I am getting a new modeling prog on Wesenday, and Am really getting frustrated with the constant crashes occurring in max..SERENTIYY NOW!!!!!

 

I can barely uvw mapp with out it crashing everyother action. Its werid, for awhile it won't crash.....Then there is a time if i breath, or move funny, BAM!!!!! I am staring at my desktop, cursing.

Posted

It looks like the hair is curving. I think Sephy has hair that goes kinda straight up then down not a curve like you have now also the hair looks kinda fat at the end

Posted

Yeah I had to redo the whole head to get enough segments to get a decent face. I think I finally got it though now. And god my 3dsmax crashes like a million times a day as well. lol. It hits the desktop and I'm sittin there saying stuff I didn't even know that I knew lol.

Posted

this may just be me but i still religiously play FF7 and i have never seen Sephiroth carry a sheath for his sword. also his hair is a little longer than it is in your pic. and his bangs come out at a 45-50 degree angle then come str8 down. i will try to find some reference pics of which i speak.

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