Twisted Vertex Posted September 29, 2002 Author Share Posted September 29, 2002 I hope to complete the mesh before i goto sleep tonight. I have a good 2 hours of work before I start spacing out ........... I am doing some experiments with the hair.....don't quite know how I want to do it.....Looks to neat and perfect right now, Which I hope to change. Link to comment Share on other sites More sharing options...
Twisted Vertex Posted September 29, 2002 Author Share Posted September 29, 2002 http://www.woopadesign.web1000.com/hair.jpg Experimental....what do you think? I think Its quite interesting, though highly unrealistic....Flows to much with no wind ... Link to comment Share on other sites More sharing options...
Double_S84 Posted September 29, 2002 Share Posted September 29, 2002 Like the model but the hair errr not very much. Those two peices on the side are just not right. Link to comment Share on other sites More sharing options...
Twisted Vertex Posted September 29, 2002 Author Share Posted September 29, 2002 hmmmmmmmmm......Yeah I was thinking the same.....Oh well, Thanks for the input. Link to comment Share on other sites More sharing options...
Double_S84 Posted September 29, 2002 Share Posted September 29, 2002 Good luck i can tell the ghair is gonna be a bitch. Link to comment Share on other sites More sharing options...
Eldritch Posted September 29, 2002 Share Posted September 29, 2002 Perhaps try making his hair pointy, rather than rounded like you have it. His hair was more pointy and straight-like in FF7. With round and smooth, it looks like he's gotten a perm. -Anakin Link to comment Share on other sites More sharing options...
gorganfloss Posted September 29, 2002 Share Posted September 29, 2002 Nice model u got there. And ya, the hair does look a bit...um...off. Link to comment Share on other sites More sharing options...
Midgit Yoda Posted September 29, 2002 Share Posted September 29, 2002 Heh I actually thought the hair looked quite kewl. GUess I'm a weirdo.... Link to comment Share on other sites More sharing options...
Zedar Posted September 29, 2002 Share Posted September 29, 2002 It goes to web1000.globalreachinc.com/and something. What should I do from there to see the pics? I really wanna see this Link to comment Share on other sites More sharing options...
FAJ_Simon Posted September 29, 2002 Share Posted September 29, 2002 great job man keep up the good work but they are right the hair needs some work other than that it looks awesome u da man! hair kinda looks like macaroni and cheeese *drool* *goes to cook some MnC* Link to comment Share on other sites More sharing options...
-Chrono_MOT- Posted September 29, 2002 Share Posted September 29, 2002 Cel-shaded Sephiroth eh? I can do that. I was going to make my Crono model have the DBZ-like anime look. I was planning to do something along the same lines with Midgit's Cloud model. The key to this is to make sure his eyes have just a little depth (that he has eyebrows and cheekbones) so that way the skin doesn't look like garbage. Link to comment Share on other sites More sharing options...
Marth Posted September 29, 2002 Share Posted September 29, 2002 I have an idea vertex with his hair, just get rid of the side strands you have then it may look a little better DOn't forget to include his marsume, u can find swords some where in jediknightii.net I have a ladder map when they use swords so it does exist Link to comment Share on other sites More sharing options...
Twisted Vertex Posted September 29, 2002 Author Share Posted September 29, 2002 I am gonna include the holder for his sword on his back our side not sure yet. I am gonna Fix is hair up. Just thought is was WAY WAY To plain. Link to comment Share on other sites More sharing options...
Marth Posted September 29, 2002 Share Posted September 29, 2002 ok...........................(aukward pause) I think it be profesional to put it to his side, if u look at him in the game ITS NEVER ON HIS BACK ALWAYS AT HIS SIDE but if you want sephiroth to look accurtate cut those to hair strands on the side of his head to make him look more accurate Link to comment Share on other sites More sharing options...
Twisted Vertex Posted September 29, 2002 Author Share Posted September 29, 2002 I am searching the net for ingame shot of sephorith. I found one where He is standing in fire. I see the hair, Instead of it coming form the sides, it splits at the end....Hmmmm... Link to comment Share on other sites More sharing options...
Twisted Vertex Posted September 29, 2002 Author Share Posted September 29, 2002 HI, ok an Update for you http://www.woopadesign.web1000.com/seph3.jpg if you haveing problem click the click then close it. Then click it again. I included a wireframe view. so the pro's out there can say where the polys are and are not needed. I am having trouble visualizing the face. It doesn't look right in the viewport, but The render does it somewhat justice. The side view isn't to pleasing.......anybody have some suggestions. The current polycount is 1877.....So I still have room to GO SICK Link to comment Share on other sites More sharing options...
Toonces Posted September 29, 2002 Share Posted September 29, 2002 I really dont see too many areas where I would optimize, perhaps add a few polys to shape up the midsection/hip area. You've got tons polys in the bank to do some subdivision of the face and add detail. I really like arms, the mucsles look great Oh, quick little tip, model the feet and legs in a strait position, I see you have the feet aranged so that they are bending inward quite a bit. When in game his legs will straiten out but his ankles will be rolled inward too much, it'll look wierd. Easy to do, just rotate the feet a little Keep up the good work edit: by strait I mean follow the current angle you have on the model, dont straiten the bones, all you need to do it rotate out the ankles a bit Link to comment Share on other sites More sharing options...
Haemon Posted September 29, 2002 Share Posted September 29, 2002 The new hair is nice; more natural looking. Since you can't get hair to move you could make 4 or 5 models with different hair and have a script so its constantly changing but then again your computer might have a heart attack. Also after you're done the model are you going to add on his trench coat and make it selectable like the Tyrion model? Keep the excellent work and good luck. Link to comment Share on other sites More sharing options...
Twisted Vertex Posted September 29, 2002 Author Share Posted September 29, 2002 Yes there will be a trench coat model... Toonces,My course of action with face is to Give it the ingame look of ffv11 http://www.deling.net/sephiroth/seph04.jpg My intentions are to paint most of the features on the face...eyes and mouth to keep the anime look. If anybody is interested I will release and SDK so people can skin to there liking. Link to comment Share on other sites More sharing options...
Midgit Yoda Posted September 29, 2002 Share Posted September 29, 2002 Question for my own reference as well. In my cloud model I basically made a head almost identicle to Sephiroths (without the hair). Do you think it's really necessary to have the nost actually Meshed on the character or would it look fine to have the nose merely skinned on? Link to comment Share on other sites More sharing options...
Twisted Vertex Posted September 29, 2002 Author Share Posted September 29, 2002 I would mesh the nose.....Pretty simple process acutally. http://www.woopadesign.web1000.com/seph4.jpg If will release the .max if anybody wants to skin him...I am getting a new modeling prog on Wesenday, and Am really getting frustrated with the constant crashes occurring in max..SERENTIYY NOW!!!!! I can barely uvw mapp with out it crashing everyother action. Its werid, for awhile it won't crash.....Then there is a time if i breath, or move funny, BAM!!!!! I am staring at my desktop, cursing. Link to comment Share on other sites More sharing options...
Phizzle Posted September 29, 2002 Share Posted September 29, 2002 It looks like the hair is curving. I think Sephy has hair that goes kinda straight up then down not a curve like you have now also the hair looks kinda fat at the end Link to comment Share on other sites More sharing options...
Midgit Yoda Posted September 30, 2002 Share Posted September 30, 2002 Yeah I had to redo the whole head to get enough segments to get a decent face. I think I finally got it though now. And god my 3dsmax crashes like a million times a day as well. lol. It hits the desktop and I'm sittin there saying stuff I didn't even know that I knew lol. Link to comment Share on other sites More sharing options...
MysticSpade Posted September 30, 2002 Share Posted September 30, 2002 this may just be me but i still religiously play FF7 and i have never seen Sephiroth carry a sheath for his sword. also his hair is a little longer than it is in your pic. and his bangs come out at a 45-50 degree angle then come str8 down. i will try to find some reference pics of which i speak. Link to comment Share on other sites More sharing options...
Vincent EX-Turk Posted September 30, 2002 Share Posted September 30, 2002 this may just be me but i still religiously play FF7 and i have never seen Sephiroth carry a sheath for his sword. I also play FF7, and your right he doesnt have a sheath for his sword. Link to comment Share on other sites More sharing options...
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