Jump to content

Home

Dianoga


michael_collins

Recommended Posts

I dunno if I remember correctly, but wasn't the water not that deep?

 

If it was shallow enough, could just make it so that the creature ducks to go under water.. then stands to pop out....

 

....then try to make it act like it's "Shy" or something.... Try to get it to attack... but avoiding the player alot to give it that suprise attack feel....

 

I don't know.. don't work with any AI for JO at the moment. Just a thought thrown out to help with ideas.

Link to comment
Share on other sites

  • 2 weeks later...

I hated that level. It was pitch black! Whoever makes it please add some lowly dimmed lights, like those red emergency lights as seen in level 1 of DF. Also I believe Kyle was swimming though the water, not wading. LEC didn't have the resources to go "under" water I think. Kyle should wade and not see the Dianogas until they grab him, but when he rises the water level, he should be able to swim under the surface and see what nasties are underneath him and take them out with the Bryar. I believe there to be Dianogas on Orinackra and even Jabba's Ship? Don't remember, but if they're there they should use the same principle. Just my thoughts on the topic.

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...