SkN Posted September 14, 2002 Share Posted September 14, 2002 Its been a while now... and I'm trying to figure out how to make my custom textures to work!!! They don't show up when I test the map...its all in gray with white lines.... Can someone gimme a list of reasons of what may be the problem?!?! Link to comment Share on other sites More sharing options...
alanuk Posted September 15, 2002 Share Posted September 15, 2002 thats beacuses its not power of 2 in other words u got to have it like squared number u have to have a special program with the numbers in best is for you to take a textuer from the game and make urs over it, it will work Link to comment Share on other sites More sharing options...
FEXX Posted September 15, 2002 Share Posted September 15, 2002 I ran into this problem once too. Just be sure you export a texture map for your model with something like 512x256, 512x512, 768x512, 768x768 or 1024x768 and the custom texture should load up for the model. If the model's texture map is in a resolution similar to this, then the texture should show up in game, and if you use it in a .pk3 file as well. Link to comment Share on other sites More sharing options...
Shadriss Posted September 15, 2002 Share Posted September 15, 2002 Reasons Custom Textures do not work : 1. The afforementioned "Power-Of-2" size resrictions not being met. 2. If testing through a PK3, the textures were not included in the PK3. Solution : add them. 3. If NOT testing through a PK3, try sv_pure 0 in the console, then reload the map. If they show up at that point, then it's considering those textures to be "non-standard" or not included with the game. JKO looks for textures in PK3 files, and uses those only unless you have a non pure server. Solution : MAKE a PK3 that includes the BSP file and the textures. 4. Have a nice day. Link to comment Share on other sites More sharing options...
Merritt Posted September 15, 2002 Share Posted September 15, 2002 will this work in single player as well then? - if i change all of the textures to be "power of 2" and make sure they're all in the pk3 will it load correctly? Link to comment Share on other sites More sharing options...
Leslie Judge Posted September 15, 2002 Share Posted September 15, 2002 Yep, except that you don't have to put the textures into a pk3. However you can if you want. Link to comment Share on other sites More sharing options...
Merritt Posted September 15, 2002 Share Posted September 15, 2002 i have some textures that are the right size but they still dont seem to work. They use shaders though - will this be the reason or do i have to change the shader or something to make them work in SP? Link to comment Share on other sites More sharing options...
monsoontide Posted September 15, 2002 Share Posted September 15, 2002 NOTE: if you're still in development, dont forget to go to the consol and type sv_pure 0 then devmap mymapname in order for the textures to show up (assuming you've followed the advice above about sizing) otherwise you need to put it all into a PK3 file - there are plenty of tutorials on how to do this around. Link to comment Share on other sites More sharing options...
Merritt Posted September 16, 2002 Share Posted September 16, 2002 my textures are already in a pk3 file in the relavant folders. I havnt trieed sv_pure 0 though. will this command still work for single player maps or is it designed for multiplayer? Link to comment Share on other sites More sharing options...
starunner Posted September 16, 2002 Share Posted September 16, 2002 Just another quick tip: Make sure you save your JPG's in the baseline "standard" format, (and not progressive). I did this by accident and it prevented my textures showing up in game. As far as I know, the "sv_pure" affects multiplayer only. I think it's there for multiplayer servers who want to play the game in it's original unaltered form. Link to comment Share on other sites More sharing options...
Merritt Posted September 16, 2002 Share Posted September 16, 2002 thx - if you have any more ideas post here :) Link to comment Share on other sites More sharing options...
Merritt Posted September 17, 2002 Share Posted September 17, 2002 all of your tips dont work. The map works fine in multiplayer but refuses to load correctly in SP. i really need help on this Link to comment Share on other sites More sharing options...
monsoontide Posted September 18, 2002 Share Posted September 18, 2002 Remove ALL custom textures from the map and see if it makes a difference - if it doesn't, you may have a different problem. NOTE: The SP and MP engines are quite different - what may work fine in one, may quite easily not work at all in the other. Monsoontide Link to comment Share on other sites More sharing options...
Merritt Posted September 19, 2002 Share Posted September 19, 2002 thanks for the help but ive managed to solve the problem thanks to planetwolfenstein.com - they cliamed that the problem was due to a faulty shader, so i decided to remove the shaders folder in the pk3 and the map worked fine (apart from the 1 or 2 textures that used the shader) so all i have to do now is add the shaders back one by one and see which causes the problem (i think). thx anyway Link to comment Share on other sites More sharing options...
teutonicknight Posted September 19, 2002 Share Posted September 19, 2002 Could someone tell me what sv_pure 0 does? Thanks Link to comment Share on other sites More sharing options...
~Rebel_Monkey~ Posted September 20, 2002 Share Posted September 20, 2002 sv_pure 0 makes you an 'unpure' server, (in english that means you can use files that are not in the PK3) Thats all. Nothing Fancy. Link to comment Share on other sites More sharing options...
teutonicknight Posted September 21, 2002 Share Posted September 21, 2002 Originally posted by ~Rebel_Monkey~ sv_pure 0 makes you an 'unpure' server, (in english that means you can use files that are not in the PK3) Thats all. Nothing Fancy. Thanks! Link to comment Share on other sites More sharing options...
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