Jump to content

Home

How closely will this mod follow the original game?


Koldsabercut

Recommended Posts

Well, we aim to make it as close to the original as possible. I think it should be addressed though that this is not a total conversion by any stretch - it's simply a modification to Jedi Outcast . . .

 

on enemy placement, we will start out with identical positions and numbers of enemies and see how it plays. The older 2.5 D irst person shooters were heavy on enemy count because large numbers of sprites were easy to manipulate. Once things moved to true 3d, we saw numbers of enemies reduce as the hardware couldn't draw that many things on screen at the same time, but in the 6 years since quake emerged I feel pretty good about todays hardware being able to draw as many enemies on screen as in the original . . . only time will tell.

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...