Koldsabercut Posted September 16, 2002 Share Posted September 16, 2002 Will this mod be exactly what the original game was (with some obvious concessions seeing as this is a TC)? Will the stormie count, for example, be exactly the same as DF on each difficulty level? Just wondering. Link to comment Share on other sites More sharing options...
The_One Posted September 16, 2002 Share Posted September 16, 2002 That's a very good question, and one that should be added to the FAQ. I also can't answer it *Waves over Darth_Linux* Link to comment Share on other sites More sharing options...
Darth_Linux Posted September 16, 2002 Share Posted September 16, 2002 Well, we aim to make it as close to the original as possible. I think it should be addressed though that this is not a total conversion by any stretch - it's simply a modification to Jedi Outcast . . . on enemy placement, we will start out with identical positions and numbers of enemies and see how it plays. The older 2.5 D irst person shooters were heavy on enemy count because large numbers of sprites were easy to manipulate. Once things moved to true 3d, we saw numbers of enemies reduce as the hardware couldn't draw that many things on screen at the same time, but in the 6 years since quake emerged I feel pretty good about todays hardware being able to draw as many enemies on screen as in the original . . . only time will tell. Link to comment Share on other sites More sharing options...
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