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Taking a 3dsmax file and making it into a .map file.


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You can save the geometry as a 3ds and then import it into the Tempest Gamepack for GMax. Then you can convert it to a brush and save it as a map and light/texture/tweak it in radiant. Only thing is you have to break your model down into non concave surfaces like how brushes would be like in radiant or worldcraft.

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