jimclare1 Posted September 24, 2002 Share Posted September 24, 2002 in the SP game some switches can be pressed using force push, i was wondering would it be possible to make all switches act like this. in other game switchs have all be connected by a main root switch, if this is the case in JK2, then editing its properties would allow all switches to be pushed open Link to comment Share on other sites More sharing options...
idontlikegeorge Posted September 24, 2002 Share Posted September 24, 2002 well, each switch is its own seperate entity, which doesnt need to be bound to any master switch although im not sure about func_buttons, i know things like func_doors can be toggled to be used only with force push/pull; its a checkbox in the entity propertires Link to comment Share on other sites More sharing options...
JavaGuy Posted September 30, 2002 Share Posted September 30, 2002 The actual button mechanism for your button won't be the button brush at all. Make a thin brush in front of it, cover it entirely with caulk, and make it a func_static. Check the player_use box so that the player can use it. Also check the f_push button. Then the player will be able to Force push it. Check f_pull also, if you so desire. Now point it at your target. Link to comment Share on other sites More sharing options...
Emon Posted September 30, 2002 Share Posted September 30, 2002 JavaGuy is right! The same/similar method can be found here: http://www.massassi.com/coffeestain/04.html Just change it from a door to an evelator or whatever you are using. Link to comment Share on other sites More sharing options...
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