Tigris Posted October 8, 2002 Share Posted October 8, 2002 Don't want this to sound negative, but the only "improvement" I'm getting is no "Light_Gird Mismatch"- Warning in JK2, it's still doesn't light my maps One question though: Could you do BSP and VIS with q3map2 and then switch for Light to sof2map? Link to comment Share on other sites More sharing options...
The Truthful Liar Posted October 8, 2002 Share Posted October 8, 2002 Tigris I used to have the same problem untill I switched to batch files for compiling. I'm not sure as to why, just something wonky about GtK on my pc perhaps. If you're using radiant to compile, I suggest you try batch files and see if it works from then on. For your question... I think... not... However I could be mistaken. G'luck Link to comment Share on other sites More sharing options...
Leslie Judge Posted October 8, 2002 Share Posted October 8, 2002 I think yes. Because q3map2 and sof2map are for the same thing. OK, they are different, but the file format is not. So I would give it a try. What can happen? It doesn't work? Link to comment Share on other sites More sharing options...
Tigris Posted October 8, 2002 Share Posted October 8, 2002 Ok, I'm using the batch-files, but perhaps I'll redownload them (mine are already some releases old )- right now I'm trying to compile, perhaps it works *crosses fingers* Link to comment Share on other sites More sharing options...
Emon Posted October 8, 2002 Share Posted October 8, 2002 Originally posted by Tigris Don't want this to sound negative, but the only "improvement" I'm getting is no "Light_Gird Mismatch"- Warning in JK2, it's still doesn't light my maps One question though: Could you do BSP and VIS with q3map2 and then switch for Light to sof2map? It's not the fault of Q3Map2, it's the fault of your map. Link to comment Share on other sites More sharing options...
Tigris Posted October 9, 2002 Share Posted October 9, 2002 Hm, then all my maps are messed up Anyway- I've combined the q3map2 and the sof2map for light and it seems to work, so I'm able to work with that for the moment... EDIT: Ok, if it is because of my map, then it's specific with q3map2- here are some shots with BSP&VIS done by q3map2 with a LIGHT finish from sof2map- http://www.durahcell.de/jk2preview/duel_rooftop/ Link to comment Share on other sites More sharing options...
AKPiggott Posted October 9, 2002 Share Posted October 9, 2002 Oooh...very good. My map which takes just over an hour to compile with SOF2map takes just over 20 minutes with Q3map2. Good work ydnar! Link to comment Share on other sites More sharing options...
Emon Posted October 10, 2002 Share Posted October 10, 2002 Something strange I've noticed: Original maps, such as ctf_bespin take LONGER on Q3Map2 than they do on SoF2Map. I think it's because they aren't caulked all over, so the more effecient auto cull in Q3Map2 (it's better than SoF2Map's, more reliable) has to take more time to work. So if you caulk everything, I guess it skips this step...or, something... Link to comment Share on other sites More sharing options...
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