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Floating objects


Takeoffyouhoser

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Not really sure. What happens if you put a func_group or a func_static in water? Does it sink, float, bob up and down? I have no clue, you'll have to find out. I'm not sure if the Q3:TA engine has those kind of physics by default (Unreal engine physics were always better than Quake), or if you have to set it up for that. What about a func_bobbing?

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