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Wildcards & Variables


griff38

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I enjoy tweaking and enhancing my game as much as real playtime.

There are so many little goodies you can change to suit you.

I have run across a few I have never seen mentioned in the forum and my testing has not revealed anything.

 

Does anyone know what happens when you change the variables on the following?

 

cg_sabercontact "1" or "0"

 

cg_selectedplayersnames "1" or "0"

 

cg_truelightning " 0.0"

 

com_blood "1" or "0"

 

g_austrian "1" or "0"

 

I LIKE TO HAVE MY CAKE AND EAT IT TO

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  • 2 weeks later...

cg_sabercontact "1" or "0"

cg_selectedplayersnames "1" or "0"

 

I'd have to test these two to figure out what exactly they do, and I'm too lazy to go find out at this moment

 

cg_truelightning " 0.0"

com_blood "1" or "0"

 

This Two have nothing to do with JK2, they're just left over cvars from Quake3 that were not taken out. They coud be used in mods though, but arn't used by the base game

 

g_austrian "1" or "0"

 

This has to do with voting, I ASSSUME. I ASSUME if it's set to one, votes are annoyomous, if 0, they're not. Or something to taht affect. Again, too lazy to run JK2 to find out

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