Tyler_Durden Posted October 14, 2002 Share Posted October 14, 2002 I keep getting that error message when i compile my map and when i play it, everything is bright. Is there a solution to this problem? Thanks. Link to comment Share on other sites More sharing options...
Livingdeadjedi Posted October 15, 2002 Share Posted October 15, 2002 easy peasy Select a normal brush in your map then press N to bring up entity window Now in Key put gridsize and in value put 512 512 512 or 256 256 256 or even 1024 1024 1024 each number being x2 of each other or it wont work you can even have 1024 1024 512 HEHE hope thats clear enough m8 if just confused meself LOL Link to comment Share on other sites More sharing options...
Bell Posted October 16, 2002 Share Posted October 16, 2002 ouch ya a popular problem; sometimes the above will work; also zoom out in the 2d grid window and make sure you map is placed as best you can in the center of the grid; then in all 3 views check to see if the map is withing 5000 grid lines or so; if you map is big and spread out you will get this. try putting sections under neath each other instead of spread out. that helped me finally get rid of the pesky lite grid error. Link to comment Share on other sites More sharing options...
SunBurN Posted October 18, 2002 Share Posted October 18, 2002 is "gridsize" the actual key? I tried it and it didn't seem to make any difference. Link to comment Share on other sites More sharing options...
Bell Posted October 18, 2002 Share Posted October 18, 2002 ya and not suprising; didn't work for me either; i've done key: gridsize value: 2048 2048 2048 but this fix rarely helps Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.