JackiePChong Posted October 14, 2002 Share Posted October 14, 2002 I am at this point in the tutorial add Models to the map. The Tutorial said I have to make a clip shader around the model. My Question: In which way I don`t select the Model, but the clip shader? I asked, because every time I want to resize the shader I select Model. So I have to make in this case first all three brushes fit them one by one at the model, group them and put them around. This is too complicated, isn`t it? THANK You for answer!! Jackie P. Chong Link to comment Share on other sites More sharing options...
WhiteShdw Posted October 14, 2002 Share Posted October 14, 2002 Not quite sure what you are doing here, but it sounds like you don't see the clipping brushes properly. Go to view> filter and deselect clips. I think the default settings have it selected and then you can't see clipping brushes in the editor. When you deselect them you can seem them in the editor and you'll be able to select them. If that doesn't help try not to create your clip brushes to tightly around the model. 2 or 3 grid units between the clip brush and the model will hardly be noticably in the finished map. Link to comment Share on other sites More sharing options...
JackiePChong Posted October 14, 2002 Author Share Posted October 14, 2002 Ok I made the clips a bit bigger, but I am not map satisfied with it. And your Tip doesn`t work: Since the beginning I SEE the clipping brushes, but every time when I want to select it, I select the Bounding Box of the model. Maybe there is any option to change the priority of Selecting things just like "Select the second in row" or "select the last", way not, eh? Link to comment Share on other sites More sharing options...
Eldritch Posted October 14, 2002 Share Posted October 14, 2002 Are you *sure* you're seeing the clip brush (should appear as a light transparent red color) and not the model bounding box? I ask because I had to turn on the filter to see my clips, Radiant default is to off. If you are seeing it, make sure you select a visible part of the clip brush (and that you're close enough to do so accurately). -Anakin Link to comment Share on other sites More sharing options...
JackiePChong Posted October 15, 2002 Author Share Posted October 15, 2002 Before I start this tread I was sure that I saw the clip brush,now I have to check. But now I tried it again and then first i selcted the Model then then then clip. So now I have an solution for my problem. Thank you for your answers !! C U later may be Link to comment Share on other sites More sharing options...
JackiePChong Posted October 15, 2002 Author Share Posted October 15, 2002 So now I have a new question. i learned now how to make skies. I compiled it and there was the sky. Very Impressive I thougt. simultaneuos i thought: Jump down and die!!! But then I cant jump down, I can`t get trough the unvisible wall. My question: How to make a sky with the possibilty to jump over the map end? Link to comment Share on other sites More sharing options...
Eldritch Posted October 15, 2002 Share Posted October 15, 2002 You mean the screaming death? There's an excellent tutorial for this over in Rich Diesel's Mapping University. I believe it's in the "Hurting the Player" tutorial. Link to comment Share on other sites More sharing options...
Leslie Judge Posted October 15, 2002 Share Posted October 15, 2002 You have to make a big hole with the sky shader inside where you want your player to fall off, and place a trigger hurt inside which is say half of the height from the bottom of the hole. You can find an explanation how to do this here, however it's not with sky, the process is similar. Link to comment Share on other sites More sharing options...
Leslie Judge Posted October 15, 2002 Share Posted October 15, 2002 Hehh I was the slower. Link to comment Share on other sites More sharing options...
JackiePChong Posted October 15, 2002 Author Share Posted October 15, 2002 Thank you very much!! ;) Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.